Rig Templates
intermediate conceptsA rig template is a skeleton definition plus a set of default per-bone transforms. Kronnect ships a small library of rig templates that covers the vast majority of common character archetypes:
- Humanoid - two legs, two arms, pelvis, spine, neck, head, hands, feet. Scales from boy/girl (0.72x) to troll (1.3x).
- Quadruped - four legs, body, head, tail. Tunable parameters for ground height, body length, leg segments, head direction, tail direction.
- Biped-Small - simplified biped for short creatures.
- Dragon - quadruped base with wings, horns and fangs; uses a distinct silhouette and scale.
Why templates matter
Animations are keyed to bones by name. Because the bone names are fixed by the template, any animation clip authored against a template works on every character that uses it. A walk cycle created for the Humanoid rig plays correctly on the hero, the skeleton, the zombie and a newly minted orc, without re-retargeting.
Picking a template
When you create a new character, the first step is to pick a rig template. You cannot change the template afterwards - duplicate the character onto a new template instead.
Bone scales and proportions
Each template exposes a per-bone scale (or per-limb parameter pack). Changing these produces characters of different proportions while preserving animation compatibility. For example, minotaur uses the humanoid template with a 1.25 overall scale and a beefier torso/arm ratio.
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