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News & Updates

Tutorials, release announcements, and behind-the-scenes from the Kronnect team.

Morning fog and sun rays scattering through trees in a forest valley
· 13 min read

Fog in Unity URP: The Complete Guide to Atmospheric Effects

Height fog, volumetric fog, god rays and distance fog: what each technique actually does, what it costs on desktop and mobile, and how to pick the right one for your Unity project.

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Voxel Play 4 world with smooth terrain and dynamic clouds
· 3 min read

Voxel Play 4 Is Here

Our biggest voxel engine release ever is now on the Unity Asset Store: a node-based 3D Terrain Graph, smooth voxels, distant terrain LOD, structural collapse physics and much more.

The new Kronnect website homepage
· 7 min read

Introducing the New Kronnect Website

We rebuilt kronnect.com from scratch. Here's a walkthrough of every new feature: an AI assistant, reward program, better docs, download management, and a much smarter Discord bot.

Best practices tips for Unity developers
· 2 min read

Maximizing Your Unity Assets: Best Practices from Kronnect

Practical recommendations based on years of development, user feedback, and support interactions to get the most out of our tools.

Kronnect team at Unite 2025 Barcelona venue
· 3 min read

Kronnect at Unite 2025: Our Experience in Barcelona

We had the pleasure of attending Unity's Unite 2025 event in Barcelona. Fresh inspiration and insights from the developer community.

Unity Awards 2025 Publisher of the Year nomination badge
· 1 min read

Kronnect Nominated for Publisher of the Year at the 17th Unity Awards

We are proud to announce our nomination for Publisher of the Year in the Unity Asset Store category at the prestigious 17th Unity Awards.

U/Day Copenhagen Industry event at Unity offices
· 1 min read

Kronnect at U/Day Copenhagen: Industry

We attended U/Day Copenhagen: Industry, an exclusive event hosted at Unity's office in the very city where it all began.

Diario de Sevilla newspaper feature about Kronnect
· 1 min read

Kronnect Featured in Diario de Sevilla

We're honored to have been featured in Diario de Sevilla, which took a deep dive into the story behind Kronnect.

Compass Navigator Pro 3 and Voxel Play 3 new features
· 1 min read

Major Upgrades in Compass Navigator Pro 3 & Voxel Play 3

Two of our most popular assets have received major updates with powerful new features and improved performance.

Unite 2024 Barcelona conference hall
· 1 min read

Unite 2024: Breaking New Ground with Unity's Latest Innovations

Unite 2024 in Barcelona marked a turning point for Unity as it showcased the future direction of the engine and its ecosystem.

Unite Shanghai 2024 event venue
· 1 min read

Unite China 2024 Recap

For the first time we attended Unite Shanghai 2024. We're really curious about the local developments in the Chinese game development market.

Community showcase contest winning projects collage
· 1 min read

Projects Showcase Contest

The recent Showcase Contest in our Discord server has highlighted the incredible creativity and technical prowess of our community.

AGX tonemapping comparison in Beautify 3
· 1 min read

Introducing AGX Tonemapper in Beautify 3

Introducing the new AGX Tonemap Operator in Beautify 3 for more natural and cinematic color reproduction.

Umbra Soft Shadows rendering example in URP
· 1 min read

Umbra Soft Shadows: Professional-Grade Shadows in URP

The quality of shadows can significantly enhance the realism and immersion of your scenes. Umbra brings professional-grade shadows to URP.

Guadalindie indie game event booth and attendees
· 1 min read

Inside Guadalindie: Where Indie Game Magic Happens

Guadalindie, the premier indie game development event in the South of Spain, unfolded as a vibrant celebration of innovation.

Volumetric fog illuminated by multiple lights in a Unity scene
· 2 min read

Forward+ Support in Volumetric Fog & Mist 2

Unity 2022 and URP 14 introduced the Forward+ rendering path. Here is how Volumetric Fog & Mist 2 uses its z-bin light structures so hundreds of lights can influence the fog efficiently.

Unity scene rendered with Radiant Global Illumination enabled
· 7 min read

Lighting Improvements in Radiant Global Illumination

What global illumination is, how games achieve it in real time, and a tour of Radiant GI: setup for Built-in and URP, quality and performance controls, Near Field Obscurance and Organic Light.

C# code controlling post-processing effects in Unity URP
· 4 min read

Scripting Tips for Our Post-Processing Effects in URP

How to control our post-processing effects from C# in URP, with commented examples for Beautify (BeautifySettings.settings and overrides) and Radiant Global Illumination (volume profiles and TryGet).

Render Graph in Unity Universal Render Pipeline
· 3 min read

Embracing Render Graph: Kronnect's Leap into Unity 2023.3

All our assets integrated Unity's Render Graph for Unity 2023.3 URP: what Render Graph changes, how compatibility mode works, and what the new API meant for render-feature-based assets.