Downloading Textures

beginner how to

Voxel Studio · Materials

Two buttons in the Materials viewer produce downloads:

Download texture (rendered cube)

Renders the textured cube to a PNG at the currently selected resolution and starts a browser download. The image reflects the current viewer state: light direction, tiling toggle, enabled maps, blend mode and grading. Use this when you want a quick thumbnail, a social post or an inspection image.

Download texture set (PBR zip)

Packages every enabled map for the active material (or mix) into a ZIP and downloads it. Each map is a separate PNG named after its channel (for example coarse-asphalt-color.png, coarse-asphalt-normal.png). The resolution matches the viewer selection.

Choosing a resolution

Supported resolutions are 256, 512, 1024 and 2048 px. 2048 px is intended for hero assets; 512 px is a good default for tiled surfaces. The resolution is a baking choice - upscaling beyond 2048 px will blur, downscaling is lossless.

Using the texture set in Unity

Extract the ZIP into a folder under Assets/Textures/, then build a material using your pipeline's shader. In HDRP and URP Lit, wire the color PNG into Base Map, normal into Normal Map, displacement into Height Map, and so on. Normal maps are exported in tangent space, OpenGL convention (green channel up).

If you export a mix, name the ZIP after the mix before saving: the file name is used by Kronnect's URP/HDRP starter shader to pre-assign channels.
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