The MicroVoxel Editor
intermediate how toClick Edit on any micro-voxel (or the large + Create new tile) to open the editor. The editor is a full-screen overlay with a 3D viewport and a tools panel.
Canvas
The canvas shows an editable 3D grid. Left-click paints, right-click erases, middle-click-drag orbits. The current cell-under-cursor is highlighted with a thin outline.
Tools
- Paint / Erase - primary actions.
- Eye-dropper - samples the colour under the cursor into the active palette slot.
- Fill - paints a whole connected region.
- Palette - edit the colour list directly; changes apply live to the mesh.
Name, category, grid size
The side panel exposes:
- Name - free text.
- Category - one of the seven seeded categories.
- Grid size - X / Y / Z dimensions.
- Resolution - 16, 8, 4 or 2 (cells per axis within the parent voxel).
- Primary / Secondary materials - inline pickers; the secondary height slider decides how many cells from the top get the secondary material.
Save, Duplicate, Close
Save writes a user-owned copy to the server under My Uploads (when the content is novel) or My Edits (when you edited a seed). Duplicate clones the current work in progress under a new name without overwriting. Close discards unsaved changes after a confirmation dialog.
localStorage under a rolling key. A hard refresh before saving keeps the draft; clearing site data wipes it.
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