The MicroVoxel Editor

intermediate how to

Voxel Studio · MicroVoxels

Click Edit on any micro-voxel (or the large + Create new tile) to open the editor. The editor is a full-screen overlay with a 3D viewport and a tools panel.

Canvas

The canvas shows an editable 3D grid. Left-click paints, right-click erases, middle-click-drag orbits. The current cell-under-cursor is highlighted with a thin outline.

Tools

  • Paint / Erase - primary actions.
  • Eye-dropper - samples the colour under the cursor into the active palette slot.
  • Fill - paints a whole connected region.
  • Palette - edit the colour list directly; changes apply live to the mesh.

Name, category, grid size

The side panel exposes:

  • Name - free text.
  • Category - one of the seven seeded categories.
  • Grid size - X / Y / Z dimensions.
  • Resolution - 16, 8, 4 or 2 (cells per axis within the parent voxel).
  • Primary / Secondary materials - inline pickers; the secondary height slider decides how many cells from the top get the secondary material.

Save, Duplicate, Close

Save writes a user-owned copy to the server under My Uploads (when the content is novel) or My Edits (when you edited a seed). Duplicate clones the current work in progress under a new name without overwriting. Close discards unsaved changes after a confirmation dialog.

Drafts live in localStorage under a rolling key. A hard refresh before saving keeps the draft; clearing site data wipes it.
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