The Custom Voxel Editor
intermediate how toThe Custom Voxel Editor is a full-screen modal that opens from the Edit button on any custom voxel (or from + Create new). It shares most of its UI with the MicroVoxel Editor but adds sizing and export-related controls.
Canvas
A 3D grid of the size you set. Left-click paints with the active palette colour, right-click erases, middle-click-drag orbits. The grid floor is always visible under the model to help with proportions.
Tools
- Paint / Erase.
- Eye-dropper.
- Rectangle - fills a 3D box in a single stroke.
- Fill - connected-region fill.
- Mirror - mirrors strokes across the X / Y / Z axes (toggle per axis).
Palette
Voxel Studio's palettes can be loaded directly into the editor. Use the palette picker to pull a seed or personal palette in, or edit the working palette directly - colours are shared across all cells that use the same index, so retouching a colour repaints the whole model.
Settings panel
- Name, Category.
- Grid size X / Y / Z. Resizing preserves existing cells (no clipping).
- Scale (metres) - how large a single voxel is in Unity once exported.
Save and export
Save stores the voxel on the server under your account. Save and Export chains a save with an immediate .unitypackage export using the pivot and AO settings from the side panel of the Custom Voxels workspace.
Suggest an improvement
Help us improve this documentation page.