Getting Started
beginner quick startBuild and run the demo
The Pyramid demo is assembled by a menu command that wires a self-contained demo world (terrain, biome, generators and materials):
- Run the menu World Play > Setup Pyramid Demo.
- Open
Assets/VoxelPyramid/Demos/DemoPyramid.unity. - Press Play. The monument and its buried interior stream in around the spawn point.
Where the settings live

In the demo scene, select the Settings GameObject in the Hierarchy to reach the Pyramid Maze Generator configuration asset (every knob on the Generator Settings page) and the demo component that shows the current seed and rebinds the R regenerate key.
Play-mode controls
- R — rebuild with a fresh random seed.
- F1 — open the Voxel Play console.
- Standard Voxel Play first-person controls for movement, look, jump and mining.
What the demo assembles
- DesertDressingGenerator scatters weeds, scrub, date palms and rock outcrops, with optional oases kept clear of the pyramid footprint.
- PyramidMazeGenerator plans a partially-buried stepped pyramid with a south entrance and columned portico, then carves the interior: switchback descent, tier galleries, a braided maze with hypostyle halls, painted chambers, double-height halls, pit rooms and treasure vaults, an apex light shaft, an underground lake, a lava pool and cascade, hanging vines, a plank bridge, torches and braziers.
- A subterranean river grotto crosses below, with a stone bridge, a portal from the burial chamber and a riverside vault.
- Tomb decor (sarcophagus, canopic jars, altars, statues, vases, cobwebs, wall reliefs) dresses the burial spaces.
Was this page helpful?
Suggest an improvement
Help us improve this documentation page.