FAQ

beginner faq

Voxel Pyramid · Support

Do I need Voxel Play 4 to use Voxel Pyramid?

Yes. Voxel Pyramid is an add-on that generates a world inside Voxel Play 4; it is not a standalone engine. Voxel Play 4 is sold separately. The shared World Play core is included in this package.

The demo scene looks empty. How do I build it?

Run the menu World Play > Setup Pyramid Demo first. It wires the self-contained demo world (terrain, biome, generators and materials), then open Assets/VoxelPyramid/Demos/DemoPyramid.unity and press Play.

Deep inside I see an opening straight to the sky. Why?

The pyramid buries far below the surface, so the world / terrain minimum height must sit at or below the pyramid base. If it does not, the lower walls sit in empty chunks that render see-through to the sky. Lower the terrain minimum height below the pyramid base (the demo does this for you).

Why is the interior so dark?

By design. The tomb uses global illumination, so deep chambers are dark until lit by the apex light shaft, torches and braziers. Increase Torch Density, or add your own lights, if you want a brighter interior.

Can I place the pyramid somewhere specific, or in my own world?

Yes. Set Base Position to drop the base centre anywhere. Because it is a Voxel Play detail generator, you can also add it to a world that already has other generators; disjoint footprints do not conflict. Keep the terrain minimum height below the pyramid base.

Can I build gameplay (traps, loot, enemies) on the tomb?

Yes. After generation, PyramidMazeGenerator.CurrentPlan exposes the frustum and entrance as data, and the interior is deterministic per seed, so you can drive spawns and objectives from it. See the Scripting page.

Can I use the desert dressing without the pyramid?

Yes. DesertDressingGenerator is a plain Voxel Play detail generator; add it to any desert world for dunes, palms, scrub, rocks and oases on its own.

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