Game Frameworks & Packs
Voxel Pyramid
A procedural, partially-buried Egyptian pyramid and tomb generator for Voxel Play 4: a stepped monument with a rich true-3D interior of galleries, mazes, burial chambers and underground caverns, deterministic per seed, for URP on Unity 6. Requires Voxel Play 4.
Available Soon!
Documentation
Key Features
Sculpt a partially-buried Egyptian-style stepped pyramid from a seed -- entrance, columned portico and only the tip above the sand
Descend a true-3D interior -- switchback tier galleries, a braided maze and dungeon room-graph bands
Explore painted burial chambers, hypostyle halls, pit rooms, treasure vaults and an apex light shaft
Go deeper into an underground lake, lava caverns, hanging vines, a plank bridge and a subterranean river grotto
Dress the surface with dunes, date palms, rock outcrops and oases around the monument
Switch on an optional exploration kit -- pickaxe, torches, placeable blocks, crumbling floors, secret passages, minable gold and a sealed vault
Runs entirely at runtime as a Voxel Play detail generator -- no baked scene to ship, same seed always builds the same tomb
Built on the shared World Play core; requires Voxel Play 4 (sold separately), for URP on Unity 6