Props & Details

intermediate feature

Voxel Combat Zone · Guide

Beyond buildings and damage, the generator dresses the city with props, fortifications, infrastructure, vegetation and graffiti. Each is an independent feature toggle (see Generator Settings).

Fortifications

  • Perimeter wall with gates at street crossings and watchtowers (slits and merlons) at corners and gates.
  • Gate checkpoints — sandbag nests on both sides, anti-tank hedgehogs and striped barriers over an oil drum.
  • River bridges — concrete decks with asphalt roadway, railings, paired piers to the riverbed and causeway approaches on both banks.

Props

Wrecked cars (on the asphalt, clearance-checked), dumpsters, wooden benches, oil drums and sandbag stacks; a street-market souk; a stone well in the old town; and lattice tower cranes with counter-jibs over the skyline.

Power lines and cables

Street power poles carry catenary cables strung pole-to-pole along street centrelines; both endpoints exist by construction, so cables never dangle into space. Building cables cross narrow alleys facade-to-facade, some hung with laundry. Poles that would fall inside a crater are dropped from the plan.

Vegetation

Dry scrub, weeds, date palms and olive trees reclaim the ruins, denser along the seam and thinning with distance. All vegetation is bespoke content (no third-party stock assets) and is clearance-checked so it never grows inside a building footprint.

Graffiti

Texture-stamped graffiti marks facades, interiors, rooftops and the perimeter wall, with a density control. The stamp sets live in the Textures and Rooftop Textures foldouts of the generator.

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