Voxel Combat Zone
Game Frameworks & Packs
URP

Voxel Combat Zone

A procedural, war-torn desert city generator for Voxel Play 4: plan and sculpt a complete, ready-to-explore city with real interiors, a full destruction system, props and vegetation, deterministic per seed, for URP on Unity 6. Requires Voxel Play 4.

€27.99

Version 2.0 · Updated Aug 10, 2026 · Unity 6000.0+

Secure checkout on our store. View cart

Key Features

Generate a complete war-torn desert city from a seed -- organic streets, an old-town quarter, plazas and a fortified perimeter wall
Explore buildings with varied facades, storefronts, real interiors, stairwells and a courtyard mosque landmark
Tear the city apart with a full destruction system -- structural collapses, shell craters, scorch, rubble, fires and smoke
Fight through it with a playable combat layer -- throwable grenades, a rocket launcher, inventory and hotbar
Populate the ruins with props and infrastructure -- cranes, checkpoints, a souk, a well, power lines and river bridges
Reclaim the streets with vegetation, date palms and graffiti, all original hand-made content
Runs entirely at runtime as a Voxel Play detail generator -- no baked scene to ship, same seed always builds the same city
Built on the shared World Play core; requires Voxel Play 4 (sold separately), for URP on Unity 6

Videos & Screenshots

About Voxel Combat Zone

Generate entire war-torn desert cities from a single seed. Ruined high-rises, cratered streets, collapsed buildings and arid outskirts, all built procedurally inside Unity.

🆕 NEW IN 2.0: add several cities in one world and let the City Connector lay the network between them. Rounded ring roads around each city, straight accesses into the centre, curving highways across the terrain and viaducts wherever the route crosses water.

Tweak a few sliders, hit Regenerate, and drop your player straight into the fight.

Every zone is unique and fully deterministic: the same seed always rebuilds the same city, so you can lock in a layout you love or roll endless fresh ones.

🧩 WHAT THIS IS 🧩

Voxel Combat Zone is a procedural world generator for Voxel Play 4, shipped as a complete reference project. It is not a fully game template: it is a generator built to be taken apart and rebuilt around your own game. Every system is a ScriptableObject you can tune, disable or replace.

✨ KEY FEATURES ✨

- Multiple cities, connected: seeded district placement, an inter-city road network, ring roads, city accesses and river viaducts, all planned analytically from the terrain.

- One-click cities: a full multi-block combat zone generated in-editor. New seed, brand new map.

- War damage: impact epicenters spread believable destruction: pockmarked facades, breached walls, scorched craters, leaning and collapsed towers, rubble spilling into the streets. A real front line, not random noise.

- Walkable buildings: multi-floor concrete towers with floor slabs, columns, stairwells, elevator shafts, glassless windows and varied interiors you can actually move through.

- Organic streets: winding roads, alleys, plazas and an old-town district of jittered low houses. Never a flat grid.

- Landmarks & set pieces: walled mosque with a slender minaret, perimeter wall with gates, watchtowers, checkpoints, tower cranes over the skyline, a market souk, a well and a helipad.

- Street-level detail: power poles with strung cables, hanging laundry, sandbag nests, anti-tank hedgehogs, wrecked cars, oil drums, benches, market awnings, burning barrels and drifting smoke.

- Fires, smoke & graffiti: damage starts fires that light the scene and spread smoke, and walls carry layered graffiti with adjustable density and opacity.

- Microvoxel finish: half-voxel sills, curbs, ramps, jagged break edges, palm trunks and props for crisp detail up close. Switch between whole-voxel and microvoxel breaking at runtime.

- Terrain generator that fits: rolling arid land, a meandering river with sculpted bridges, and dry desert vegetation (date palms, olive trees, scrub) grounded naturally into the world.

- Fully tunable through ScriptableObject: zone size, urban density, destruction, irregularity, floor range, plus per-feature toggles (walls, cranes, power lines, laundry, souk, well, street furniture, vegetation, fires, bridges, graffiti) and density controls, with a live Plan Preview.

🎮 BUILT FOR COMBAT & ACTION GAMES 🎮

The resulting world is great for single player or multiplayer games. The city is a deterministic plan, so every client rebuilds the identical world from the same seed: no map streaming, no level data to ship.

📦 REQUIREMENTS!

- Requires Voxel Play 4 (version 41.3+)

- Universal Render Pipeline (URP)

📖 Documentation | 💬 Support | 🎬 YouTube

Technical details

Latest version
2.0
Updated
Aug 10, 2026
Unity
6000.0+
Pipelines
URP
Category
Game Frameworks & Packs
Documentation