Introduction
beginner start hereVoxel Combat Zone · Start Here

Voxel Combat Zone is a procedural world generator for Voxel Play 4. It plans and sculpts a complete, ready-to-explore war-torn desert city on top of your Voxel Play terrain: an organic street layout with an old-town quarter, plazas, meandering streets and a perimeter wall, buildings with real interiors, props, power lines, river bridges, vegetation and a full destruction system. Everything is deterministic per seed, so the same settings always produce the same city.
The whole world is generated at runtime, in your project, as a Voxel Play detail generator. There is no baked scene to ship and no external service: you set a handful of inspector knobs, press Play, and walk through the result.
Voxel Combat Zone is built on the shared World Play core, a planning and sculpting framework that ships inside this package. You do not need to install anything else besides Voxel Play 4.
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