Getting Started
beginner quick startVoxel Combat Zone · Quick Start
Run the demo
The fastest way to see what Voxel Combat Zone does is the included demo scene:
- Open
Assets/VoxelCombatZone/Demos/DemoCombatZone.unity. - Press Play. The city streams in around the spawn point as chunks are generated.
Where the settings live

In the demo scene, select the Settings GameObject in the Hierarchy to reach the Combat Zone Generator configuration asset (every knob on the Generator Settings page) and the demo component that shows the current seed and rebinds the R regenerate key.
Play-mode controls
- R — rebuild the zone with a fresh random seed (via the Combat Zone Demo component).
- F1 — open the Voxel Play console.
- Standard Voxel Play first-person controls for movement, look, jump and mining.
The break-mode key (whole-voxel vs microvoxel breaking) is configurable on the Combat Zone Demo component in the scene.
What the demo assembles
The demo builds the whole city from these systems, all deterministic per seed:
- City layout and streets — organic blocks, an old-town quarter, plazas and meandering streets.
- Buildings — RC-frame building grammar with varied facades, storefronts, interiors, switchback stairwells, elevator shafts, rooftop props and a courtyard mosque landmark.
- Battle damage — a frontline seam, per-building wear, breaches, collapses, shell craters, rubble and scorch.
- Fortifications — a perimeter wall with gates, watchtowers, checkpoints and river bridges.
- Props — wrecked cars, sandbags, hedgehogs, barriers, tower cranes, a street market, a stone well.
- Infrastructure — power poles with catenary cables and facade-to-facade alley cables.
- Vegetation, graffiti, fires and smoke reclaiming and burning the ruins.
To make your own world, add a Combat Zone Generator to your Voxel Play world's detail generators list and tune it in the inspector. See How Generation Works and Generator Settings.
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