Troubleshooting
intermediate troubleshootingGlobal Snow & Rain 3 · Troubleshooting & FAQ
Troubleshooting
This page covers the most common issues with Global Snow and how to solve them. Check the Global Snow inspector first: a red message at the top tells you when the URP asset, the Render Feature or the deferred path is missing, when Compatibility Mode turns off the Render Graph, or when SSAO is above Global Snow while the Snow Accumulation is on.
No snow visible
| Symptom | You added the Global Snow component but no snow appears. |
|---|---|
| Cause | Missing Render Feature, wrong rendering path, or coverage settings that remove the snow. |
| Solution |
|
Render Feature not appearing in the list
| Symptom | When clicking Add Renderer Feature, Global Snow Render Feature does not appear in the list. |
|---|---|
| Cause | Script compilation errors, or an incomplete import. |
| Solution |
|
Render Graph errors
| Symptom | The Console shows Render Graph errors, or the snow does not render. |
|---|---|
| Cause | An older version of Global Snow, or another Renderer Feature that conflicts with the Global Snow passes. |
| Solution |
|
Snow only shows in the Game View, not in the Scene View
| Symptom | Snow appears in the Game View but not in the Scene View. |
|---|---|
| Cause | Scene View preview is disabled. |
| Solution | Enable Show In Scene View in the Tools & Debug foldout. |
Snow shifts or slides on moving characters
| Symptom | Snow on a character or vehicle changes shape as it animates or moves. |
|---|---|
| Cause | Global Snow applies the snow on the G-buffer, so it does not tell static objects from moving ones. |
| Solution |
|
Exclusion borders show artifacts
| Symptom | Excluded objects show snow along their borders. |
|---|---|
| Cause | The exclusion depth bias does not fit the object, or the object has complex geometry. |
| Solution |
|
Objects created at runtime still get snow
| Symptom | Objects instantiated in Play mode on a layer outside the Layer Mask get snow, or child objects added at runtime to an object with Global Snow Ignore Coverage get snow. |
|---|---|
| Cause | Global Snow looks for the objects on excluded layers when it starts and when the Coverage settings change, not every frame. The Global Snow Ignore Coverage component reads the renderers of its object and its children when it is enabled. |
| Solution |
|
Snow, rain or puddles appear under roofs
| Symptom | Surfaces under a roof get snow, get wet or show puddles. |
|---|---|
| Cause | The roof is not in the top-down coverage capture, or Snow Wetness makes the snow look wet everywhere. |
| Solution |
|
A little snow gets into rooms with thin walls
| Symptom | Some snow shows on the floor of a room or under a low roof, along very thin walls. |
|---|---|
| Cause | The snow reaches the foot of walls and goes slightly under them. Behind walls thinner than one coverage texel (0.5 m at Best with Coverage Extension 1), it can reach the floor of the room. |
| Solution |
|
Objects buried in the snow show through it
| Symptom | Parts of objects buried in the Snow Accumulation, such as the wheels of a parked car, show as dark shapes on the snow. |
|---|---|
| Cause | Screen Space Ambient Occlusion runs before Global Snow, so it shades the buried objects as if they were uncovered. |
| Solution | Move Global Snow above Screen Space Ambient Occlusion in the Renderer Features list of your Universal Renderer. The Global Snow inspector shows an error with a Move Global Snow Above SSAO button that does it for you. |
A road or ground object is buried by the terrain snow
| Symptom | A road, path or pavement that rests on the terrain is covered by the Snow Accumulation of the terrain, even if it is not in the Receivers. |
|---|---|
| Cause | The object lies a few centimeters over the terrain, so the snow accumulation of the terrain, as deep as Thickness, covers it. |
| Solution |
|
Coverage flickering or popping
| Symptom | The snow coverage visibly pops or flickers as the camera moves. |
|---|---|
| Cause | The Coverage Extension is too small for the scene, or the Discrete update captures the coverage again after a large move. |
| Solution |
|
Footprints do not appear
| Symptom | Characters or the first person camera leave no footprints. |
|---|---|
| Cause | Footprints are off, the character has no Global Snow Interaction component or it is disabled, or the feet are not found. |
| Solution |
|
Deep Marks do not appear
| Symptom | Deep Marks are enabled but objects do not dig into the snow. |
|---|---|
| Cause | There is no snow accumulation, Snow is at 0, the game is not in Play mode, or nothing registers the object as a source. |
| Solution |
|
The Snow Accumulation does not show on an object
| Symptom | A terrain, road or roof gets snow on its surface but no Snow Accumulation, so nothing is buried in it and Deep Marks do not dig it. |
|---|---|
| Cause | The object is not in the Receivers, Performance Level is Fastest, its shader is not drawn in the deferred G-buffer, or its surface is steeper than the slope the accumulation stays on. |
| Solution |
|
Deep Marks look coarse up close
| Symptom | Seen from close, the Deep Marks show facets or steps instead of smooth walls. |
|---|---|
| Cause | The accumulation mesh on the terrain is not fine enough, or a terrain has a low Heightmap Resolution. |
| Solution |
|
No snow bursts when objects hit the snow
| Symptom | Impact FX is on but no snow particles appear. |
|---|---|
| Cause | Impact FX only shows in Play mode, in view of the camera and within the Impact FX Distance (30 m by default), when Snow is above 0.5, and when the object hits snow, not standing water. Wet snow throws little powder. Only objects with Global Snow Interaction burst snow when they hit it, and a component with Impact FX off mutes it. |
| Solution |
|
Snow Dust is not visible
| Symptom | The Snow Dust slider is above 0 but no dust shows. |
|---|---|
| Cause | Snow Dust needs the camera depth texture, wind and snow. |
| Solution |
|
Empty Global Snow objects remain in the scene
| Symptom | The scene contains empty objects named like GlobalSnowZenithCam, GlobalSnowfallVolume or GlobalRainVolume. |
|---|---|
| Cause | Global Snow creates helper objects while it runs. An error or an interrupted session can leave an empty one behind. |
| Solution | Disable and enable the Global Snow component, or open the scene again. Global Snow removes its leftover helpers each time it is enabled, disabled or destroyed, and the helpers are never saved with the scene. |
Snow shows through lakes and the sea
| Symptom | The shallow ground under the water looks snowy through the water surface, as a bright band along the shore. |
|---|---|
| Cause | Global Snow covers every opaque surface above Minimum Altitude, also the ground under a transparent water surface. |
| Solution | Set Minimum Altitude just above the water surface and Altitude Range between 1 and 2 m. The snow then starts in patches over the shore, with a strip of bare ground at the water's edge, as on real shores. See Set the Snow Altitude and Water Level. |
Grain on the snow far from the world origin
| Symptom | Seen from close, the snow shows a grain of small dark dots that is not there near the center of the scene. |
|---|---|
| Cause | A very large world. About 20 km or more from the world origin, positions lose precision and the glitter crystals of the snow, a few millimeters wide, turn into grain. Up to 5 km from the origin the snow looks the same as at the center. |
| Solution | Use a floating origin: move the world back toward the origin as the camera travels, as large worlds also need for physics and animation. |
Performance is lower than expected
| Symptom | The frame rate drops when Global Snow is active. |
|---|---|
| Cause | High coverage quality, every frame updates, running drops at full resolution, or effects that are on but not needed. |
| Solution | See the Performance Tips page for an optimization checklist. |
Next Steps
- Performance Tips - optimization strategies.
- FAQ - common questions answered.
Was this page helpful?
Suggest an improvement
Help us improve this documentation page.