Quick Start
beginner quick startGlobal Snow 3 · Quick Start
Quick Start
Get Global Snow running in your URP scene in under 5 minutes.
Step 1 - Import the Package
Import Global Snow from the Unity Asset Store. When prompted, choose the URP sub-package.
Step 2 - Enable Deferred Rendering
Global Snow URP requires the deferred rendering path:
- Select your URP Renderer Data asset (found in your URP Settings).
- In the Inspector, set Rendering Path to Deferred.
Step 3 - Add the Render Feature
- With the URP Renderer Data asset selected, click Add Renderer Feature.
- Select GlobalSnow from the list.
Step 4 - Add the Component
- Select any GameObject in the Hierarchy (it does not need to be the camera in URP).
- Click Add Component and search for
GlobalSnow. - Attach the component.
Step 5 - Assign the Sun
Global Snow needs a directional light for relief and occlusion. It auto-detects one, but verify the Sun field in the inspector points to your main directional light.
Step 6 - Press Play
Enter Play mode. Your scene should now be covered in snow. Adjust settings in the inspector to customize the look.
Step 7 - Customize
From here you can:
- Adjust Minimum Altitude under Coverage to control where snow starts.
- Enable Footprints and Terrain Marks for interactive snow.
- Enable Snowfall to add falling snow particles.
- Enable Camera Frost for a cold-environment screen overlay.
- Adjust Subsurface Scattering for translucent snow edges.
Demo Scene
Open the demo scene included in the Demo folder and press Play. Controls:
| Key | Action |
|---|---|
| WASD | Move |
| Mouse | Look around |
| Spacebar | Jump |
| T | Toggle snow on/off |
| L | Change daylight |
Next Steps
- Setup Guide - detailed Render Feature configuration and Render Graph notes.
- Parameters - full inspector reference.
- Tutorials - video walkthroughs for common setups.
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