Global Snow & Rain 3
Atmosphere & Lighting
URP

Global Snow & Rain 3

Snow, rain, puddles and frost for your whole URP scene: one component and one Render Feature give a real snow thickness, deep marks, footprints, rain with puddles and running drops, and frost, without changing your materials.

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Key Features

Set the weather with two sliders: Temperature and Intensity go from very light snow to rain storms, with frost and frozen puddles in the cold
Snow Accumulation gives the snow a real thickness on terrains, roads and roofs, and it buries what rests in it
Deep Marks dig into the snow under characters, physics objects and vehicles, with raised rims, snow powder and chunks
Footprints with one sole texture per foot, Collision Marks and a plow mode for vehicles and blades
Procedural snowfall from light snow to blizzards, snow dust near the ground and one shared wind for snow and rain
Rain that wets what is exposed to the sky, with puddles, rain rings, running drops, splashes and drops on the camera lens
Surface frost on the ground and walls, camera frost, and snow on terrain grass and vegetation
Layer Mask, per object exclusion, a Coverage Mask brush, Performance Levels and profiles, for URP on Unity 6 with the Deferred path