Quick Start
beginner quick startEditor Doctor Pro · Quick Start
Quick Start
Get Editor Doctor Pro running in your project in under 5 minutes.
Step 1: Open the Doctor
Go to Window > Kronnect > Editor Doctor Pro > Doctor. The Doctor window opens with seven tabs: Overview, Asset Health, Prefab Drift, Conventions, Code Audit, Build Review, and Scenes (the last one only appears when the Scene Pilot Pro bridge is enabled).
Step 2: Run a scan
Click Run Scan at the top of the window. EDP scans every asset under Assets/ by default; the progress bar paints in real time and the bottom-right Unity progress tray mirrors the same job. The first scan on a medium-sized project (a few hundred assets) takes a few seconds; large projects with Code Audit enabled can take 30 seconds or more.
com.unity.nuget.mono-cecil package (1.10.2). Unity recompiles once and the rule set lights up.
Step 3: Review the results
The Overview tab summarises the scan: total findings, breakdown by severity (Critical / Error / Warn / Info) and the project Health Score. Click any module tab (Asset Health, Code Audit, etc.) to see the per-finding list. Click any row to ping the affected asset in the Project window.
Step 4: Apply an auto-fix
Findings with the auto tier carry a Fix button next to the row. Click it; EDP applies the fix and registers it in the Unity Undo stack and in the Action History journal. Press Cmd+Z (Ctrl+Z on Windows) to revert immediately. Use Apply All Auto Fixes at the top of any module tab to batch-fix every auto finding at once - a confirmation dialog lists exactly what will change before anything moves.
Step 5: Open the Asset Inventory
Open Window > Kronnect > Editor Doctor Pro > Asset Inventory. Eight tabs (Materials, Shaders, Prefabs, Textures, Audio, Meshes, Scenes, Code) give you a sortable, filterable inventory of everything in the project. Click any row to ping the asset; click the Trash column header to find unused candidates fast. Export to CSV from the toolbar.
Step 6: Try Safe Delete
Open Window > Kronnect > Editor Doctor Pro > Safe Delete. The list contains only assets EDP can prove are unreachable from any build root, prefab, scene or addressable - meaning anything you see there deletes safely. Select one or more rows and click Move to Trash. The asset moves to a local trash folder; restore it from Window > Kronnect > Editor Doctor Pro > Trash at any time.
Suggest an improvement
Help us improve this documentation page.