Quick Start

beginner quick start

Editor Doctor Pro · Quick Start

Quick Start

Get Editor Doctor Pro running in your project in under 5 minutes.

Tip: All Editor Doctor Pro windows live under Window > Kronnect > Editor Doctor Pro.

Step 1: Open the Doctor

Go to Window > Kronnect > Editor Doctor Pro > Doctor. The Doctor window opens with seven tabs: Overview, Asset Health, Prefab Drift, Conventions, Code Audit, Build Review, and Scenes (the last one only appears when the Scene Pilot Pro bridge is enabled).

Editor Doctor Pro welcome wizard on first import

Step 2: Run a scan

Click Run Scan at the top of the window. EDP scans every asset under Assets/ by default; the progress bar paints in real time and the bottom-right Unity progress tray mirrors the same job. The first scan on a medium-sized project (a few hundred assets) takes a few seconds; large projects with Code Audit enabled can take 30 seconds or more.

Code Audit needs Cecil. The first time you scan with Code Audit enabled, EDP installs the com.unity.nuget.mono-cecil package (1.10.2). Unity recompiles once and the rule set lights up.

Step 3: Review the results

The Overview tab summarises the scan: total findings, breakdown by severity (Critical / Error / Warn / Info) and the project Health Score. Click any module tab (Asset Health, Code Audit, etc.) to see the per-finding list. Click any row to ping the affected asset in the Project window.

Step 4: Apply an auto-fix

Findings with the auto tier carry a Fix button next to the row. Click it; EDP applies the fix and records it in the Action History journal. Open Action History to revert the action at any time, even across editor restarts. Use Apply All Auto Fixes at the top of any module tab to batch-fix every auto finding at once - a confirmation dialog lists exactly what will change before anything moves.

Step 5: Open the Project Inventory

Open Window > Kronnect > Editor Doctor Pro > Project Inventory. The first tab - Treemap - draws a disk-size map of every file in the project so you see where bytes go at a glance. Eight per-type tabs (Materials, Shaders, Prefabs, Textures, Audio, Meshes, Scenes, Code) give you sortable inventories with import settings, runtime cost and a Refs / Referenced By column pair (populated by the Scan Refs toolbar button). On Textures, Audio and Meshes the Optimize button bulk-applies import settings on every checked row in a single reversible batch. Export to CSV from the toolbar.

Step 6: Try Safe Delete

Open Window > Kronnect > Editor Doctor Pro > Safe Delete. The list contains only assets EDP can prove are unreachable from any build root, prefab, scene or addressable - meaning anything you see there deletes safely. Select one or more rows and click Move to Trash. The asset moves to a local trash folder; restore it from Window > Kronnect > Editor Doctor Pro > Trash at any time.

Next: Read about each module in Doctor Window, Asset Health, Code Audit, and the rest of the module list.
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