Game Frameworks & Packs
URP
Voxel Play 4
The next-generation voxel engine for Unity: build infinite, procedurally generated worlds with a visual 3D Terrain Graph, smooth voxels, structural collapse, PBR models and colored microvoxels, for URP on Unity 6.
Key Features
Design terrain visually with a node-based 3D Terrain Graph -- overhangs, caves, floating islands and water at any height
Render smooth, rounded terrain with Surface Nets, mixing smooth ground and blocky structures per voxel
Bring structures down with structural collapse and destructible debris you can keep shooting apart
Extend view distance with Super Chunks distant LOD and skip hidden geometry with chunk occlusion culling
Add fine detail with colored microvoxels and PBR models with full surface maps
Break visible texture repetition with stochastic anti-tiling and a far-detail crossfade
Author gameplay with voxel reactions, fires and smoke, drop items and a deep C# API
Export any model or voxel to OBJ with full textures -- URP and Unity 6
Ready-made worlds (add-ons)
Procedural world generators built on Voxel Play 4. Coming soon, each will be sold separately and requires Voxel Play 4.
Coming soon Voxel Combat Zone
A procedural war-torn desert city: organic streets, buildings with interiors, a full destruction system, props and vegetation.
Coming soon Voxel Pyramid
A partially-buried Egyptian pyramid with a rich true-3D interior: switchback descent, maze, chambers, caverns and a subterranean river.