Introduction

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Volumetric Fog & Mist 2 (URP) · Start Here

Volumetric Fog & Mist 2 for Unity URP

What is Volumetric Fog & Mist 2?

Volumetric Fog & Mist 2 is an advanced full-screen volumetric fog effect for Unity's Universal Render Pipeline (URP). It uses optimized ray-marching to produce realistic fog, mist, dust and cloud effects with full support for lighting, shadows and transparency.

Unlike simple image-based fog, Volumetric Fog & Mist 2 renders true 3D fog volumes that respond to scene lighting, cast and receive shadows, and interact with transparent objects using custom depth pre-pass and depth peeling techniques.

Award-winning quality — Kronnect was nominated for Publisher of the Year at the Unity Awards 2023, with Volumetric Fog & Mist being one of its flagship products.

Key Features

Core Fog Rendering

  • Volumetric Ray-Marching — true 3D fog volumes with customizable quality, step size and near-distance boosting.
  • Fog Profiles — reusable profiles for quick switching between fog styles (shared or instanced at runtime).
  • Box & Sphere Shapes — fog volumes can be shaped as boxes or spheres, with smooth border falloff.
  • 3D Noise — primary and detail noise textures for organic, cloud-like fog shapes with animation/turbulence.
  • Constant Density Mode — smooth, noise-free fog for simple atmospheric haze.
  • Distant Fog — fast noise-free background fog that complements the volumetric effect.

Lighting & Shadows

  • Native Lights — full support for spot, point and directional lights with shadows (Forward, Forward+ and Deferred).
  • Fast Point Lights — optimized point-light mode (up to 16 lights) without shadows for better performance.
  • Sun Light Diffusion — god-ray-style light scattering through fog from the directional light.
  • Shadow Reception — fog volumes receive and display directional light shadows.
  • Day/Night Cycle — automatic fog color and intensity sync with Sun and Moon lights.
  • Specular Highlights — simulated light reflections on fog surfaces.

Advanced Features

  • Fog of War — texture-based opacity control with runtime painting, auto-restore and an in-editor brush tool.
  • Fog Voids — up to 8 spherical clear areas per volume (useful for player visibility).
  • Terrain Fitting — automatic heightmap capture so fog hugs terrain surfaces.
  • Sub-Volumes — overlapping zones that blend different fog properties as the player moves through them.
  • Transparency Support — depth pre-pass and depth peeling for correct rendering with water, glass and other transparent objects.
  • Rendering Layers — per-light control over which lights affect which fog volumes.
  • Fade In/Out — automatic fog visibility based on controller proximity.

Color & Gradients

  • Depth Gradient — color gradient based on distance to camera.
  • Height Gradient — color gradient based on vertical position within the volume.
  • Distance Near/Far Color — tint fog differently at close and far range.
  • Deep Obscurance — darkens the interior of thick fog volumes for added depth.

Dynamic Fog & Mist (Bonus)

  • Distance-Based Fog — lightweight fog calculated from camera distance with exponential/linear density.
  • Wind Animation — animated fog noise with configurable direction, scale and turbulence.
  • Vertical Gradient — horizon-to-zenith color variation for atmospheric sunsets and skylines.

Requirements

RequirementMinimumRecommended
Unity Version2022.3 LTS2022.3 LTS or newer
Render PipelineUniversal Render Pipeline (URP)URP 14+
Depth TextureEnabled in URP AssetEnabled in all quality levels
PlatformWindows, macOS, Linux, iOS, Android, WebGL, consoles
VRSupported (Single Pass Instanced)
Pipeline note: This asset is designed exclusively for the Universal Render Pipeline. For the Built-in pipeline, use the separate Volumetric Fog & Mist package.

Next Steps

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