Quick Start
beginner quick startVolumetric Fog & Mist 2 (URP) · Quick Start
Quick Start — First fog in 5 minutes
Follow these steps to get volumetric fog running in your URP project. No scripting required.
Step 1 — Configure URP for Depth Texture
Go to Project Settings > Graphics and double-click your URP Asset. Enable Depth Texture. Also check Project Settings > Quality and enable it on every quality-level URP asset.
Step 2 — Create a Fog Volume
In the Hierarchy panel, right-click and select Effects > Volumetric Fog & Mist 2 > Fog Volume.
A Volumetric Fog Manager object is created automatically. This manager handles global settings shared by all fog volumes (camera, Sun light, point light tracking, etc.).
Step 3 — Create a Fog Profile
Select the new Fog Volume and click New Fog Profile in the Inspector (or assign an existing profile). The profile stores all appearance settings and can be reused across volumes.
Step 4 — Position and Scale
Use the Transform component to position and scale the fog volume so it covers the desired area. The fog is only visible inside this volume.
100, 20, 100) and refine from there. The vertical size directly influences fog density and appearance.
Step 5 — Tweak Basic Settings
In the Fog Profile, adjust these beginner-friendly settings:
- Density — start at
0.3for subtle mist, increase for thicker fog. - Albedo — set the base color (white with slight transparency works well).
- Noise Strength — increase for more organic, cloud-like shapes.
- Turbulence — add wind animation so the fog feels alive.
Step 6 — Enter Play Mode
Press Play and observe the fog in the Game view. If the fog is not visible:
- Verify Depth Texture is enabled in the URP Asset.
- Ensure the camera is looking at or inside the fog volume.
- Check that the volume has enough scale to be visible.
Explore the Demo Scenes
The asset includes demo scenes to showcase different features:
- DemoScene — thick cloud layer with shadows spreading across buildings.
- FogOfWarDemoScene — fog of war example with a moving capsule that clears fog around it.
Make sure you have completed the URP setup (Depth Texture enabled) before opening these scenes.
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