Radiant GI (Built-in) · Troubleshooting & FAQ
Solutions to common issues when using Radiant GI with the Built-in Rendering Pipeline.
| Cause | Fix |
| Camera missing the component | Ensure Radiant Global Illumination script is added to the active camera. |
| Volume not configured | Select the Radiant Volume and verify a profile is assigned. Create or load one if empty. |
| Intensity too low | Increase Indirect Light Intensity to 1.0 or higher. |
| Local volume out of range | If using Local mode, ensure the camera is inside the volume bounds. |
| Edit mode preview off | Enable Show In Edit Mode in the Debug section to see GI outside Play mode. |
In Forward rendering, the g-buffer does not provide albedo data. Dark surfaces receive the same indirect light as bright ones, making them appear washed out.
This is inherent to screen-space techniques — objects leaving or entering the frustum change the available light data.
See the Performance Tips page for detailed tuning guidance. Quick wins:
If certain objects (UI overlays, FPS weapons) incorrectly receive GI:
Help us improve this documentation page.