Radiant GI (Built-in) · Start Here
Radiant Global Illumination brings screen-space, real-time global illumination to the Built-in Rendering Pipeline in Unity 2022.3+. It computes indirect diffuse lighting from visible surfaces, emissive materials, and virtual emitters — with zero pre-computation and no baking required.
| Unity | 2022.3 LTS or later |
| Pipeline | Built-in Rendering Pipeline |
| Rendering Path | Forward or Deferred (deferred recommended) |
| Platforms | Windows, macOS, Linux, consoles, WebGL |
Global illumination refers to indirect diffuse lighting caused by light bouncing off surfaces. Unity's built-in lights (directional, spot, point) provide direct lighting. Radiant GI computes the indirect contribution in real time using screen-space ray marching:
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