Radiant GI
Post-Processing
Built-inURP

Radiant GI

Real-time global illumination with no baking -- a full-screen effect that adds natural bounce lighting to any scene for Built-in and URP on Unity 2022.3+ and Unity 6.

€47.83 5.0 · 30 ratings on the Unity Asset Store

Version 32.2.2 · Updated Jun 18, 2026 · Unity 2022.3+

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Key Features

Add realistic bounce lighting in real time with no baking required
Light any 3D scene, static or dynamically generated, with no material changes
Work with any light type and emissive surfaces -- every pixel can contribute
Get noise-free results from raymarching with bilateral and spatio-temporal filters
Fake artificial light with virtual GI injectors attached to dynamic objects
Add depth with Near Field Obscurance and an optional second light bounce
Control GI globally or per zone with a flexible volume system
Support URP Adaptive Probe Volumes, occlusion maps, transparents and Forward+

Videos & Screenshots

Radiant GI video VIDEO
Radiant GI video VIDEO
Radiant GI video VIDEO
Radiant GI screenshot 1 Radiant GI screenshot 2 Radiant GI screenshot 3 Radiant GI screenshot 4 Radiant GI screenshot 5 Radiant GI screenshot 6 Radiant GI screenshot 7

About Radiant GI

Real-time global illumination, no baking required.

Radiant GI is a full-screen post-processing effect that adds bounce lighting to your scene on the fly, producing better-lit, more natural and realistic results - on any scene, static or dynamically generated, with no scene or material changes.

This bundle contains 2 packages optimized per pipeline:

- Radiant GI for URP (Universal Rendering Pipeline).

- Radiant GI for built-in pipeline.

Global illumination is the indirect light that bounces off surfaces and softly fills your scene, the way it does in real life. Radiant computes it automatically and very fast, then blends it with Unity's regular lighting.

** Lighting quality **

  • Realtime GI - no baking, works with any 3D scene including dynamically generated content.
  • Works with any light type and emissive surfaces - every pixel can contribute to GI.
  • Noise-free raymarched technique using custom bilateral, wide-blur and spatio-temporal filters.
  • One light bounce option for extra indirect lighting.
  • Reflective shadow maps and reflection probes as fallbacks for off-screen emitters.
  • "Near Field Obscurance" darkens occluded surfaces for added depth.

** Artistic control **

  • Virtual emitters ("GI injectors") - drop them in the scene or attach to dynamic objects to fake artificial lighting.
  • "Organic Lighting" - a performant way to inject procedural lighting (deferred only) that also feeds indirect light for richer environments.
  • Fully customizable raymarching, performance and artistic settings.
  • Volume system - apply globally or per zone with custom settings each.
  • Debug and compare visualization tools (Beautify-style compare mode).

** URP & compatibility **

  • Adaptive Probe Volumes support (URP).
  • Occlusion maps support (URP).
  • Transparent surfaces support (URP).
  • Forward+ and Deferred+ support (URP).
  • Compatible with forward or deferred rendering (deferred recommended for the most realistic results).
  • Perspective and orthographic cameras.
  • Compatible with Unity 2022.3 and Unity 6, including Render Graph.

Compatible with Unity 2022.3 and Unity 6, including Render Graph.

Easy to set up: add the Radiant render feature and configure the post-processing effect in your volumes. Includes 2 demo scenes + documentation.

Related assets:

Radiant Global Illumination is included in our Visual Fidelity, Visual Fidelity Pro, Visual Fidelity Ultra and Ultimate Bundle. You can buy Radiant Global Illumination now and later upgrade to any of these bundles with a discount.

📖 Documentation | 💬 Support | 🎬 YouTube

Technical details

Latest version
32.2.2
Updated
Jun 18, 2026
Unity
2022.3+
Pipelines
Built-in, URP
Category
Post-Processing
Documentation