Radiant GI
Post-Processing
Built-inURP

Radiant GI

Real-time global illumination with no baking -- a full-screen effect that adds natural bounce lighting to any scene for Built-in and URP on Unity 2022.3+ and Unity 6.

Key Features

Add realistic bounce lighting in real time with no baking required
Light any 3D scene, static or dynamically generated, with no material changes
Work with any light type and emissive surfaces -- every pixel can contribute
Get noise-free results from raymarching with bilateral and spatio-temporal filters
Fake artificial light with virtual GI injectors attached to dynamic objects
Add depth with Near Field Obscurance and an optional second light bounce
Control GI globally or per zone with a flexible volume system
Support URP Adaptive Probe Volumes, occlusion maps, transparents and Forward+