
Highlight Plus 2 takes the previous version to another level following our users’ suggestions and expectations, and it comes with the following additions and improvements:
• New Label Effect: Display a text next to the highlighted object.
• Outline:
- Stylized effect: Toon/charcoal style option in highest quality mode.
- Dashed: An effect that cuts the outline to create a dashed outline effect.
- Gradient: Ability to create two outlines, each with custom colors.
• Outer Glow: Added “High Precision” option to improve the outer glow effect.
• Inner Glow: Added power property.
• Icon: New option to use a prefab game object instead of predefined mesh.
• Target: New “Style” option that includes Texture, Frame, Inward Corners and Cross options.
• Target: Added Minimum Opacity option.
• Target: Align to ground, added Ground Min Altitude to support transparent objects.
• Overlay: Added pattern option that includes polkadots, grid, lines and zigzag.
• Hit Effects: Added trigger mode option (scripting/when highlighted).
• Improved padding option.
• Smoother outer glow.
• Added “Highlight Root” component. Can be used to specify a different root in the hierarchy when Root To Children is used.
• Highlight Trigger & Highlight Manager: added “Unhighlight On UI” option under “Respect UI”.
• Render Feature: added option to show/hide effects in Scene View
Plus tons of internal improvements and optimizations. Highlight Plus 2 sets the base for future additions and improvements while current Highlight Plus enter maintenance mode (expect only minor fixes).