Introduction
beginner start hereHighlight Plus · Start Here
Highlight Plus is a complete highlighting, selection, and visual feedback system for Unity. Add outline, glow, see-through (X-ray), overlay, target indicators, hit FX, and more to any 3D object - with zero code required for basic use and a full C# API for advanced control.
Key Features
- Outline - crisp contour lines with four quality levels (Fastest, Medium, High, Highest)
- Outer Glow - bloom-like glow with multi-pass color control
- Inner Glow - rim-lighting effect rendered inside the mesh
- See-Through (X-Ray) - reveal occluded objects behind walls and geometry
- Overlay - pulsing color wash with optional texture patterns
- Target FX - animated ground decal or rotating sprite indicator
- Hit FX - brief color punch on impact
- Selection System - click-to-select with per-state profiles via Highlight Manager
- Proximity Highlighting: the Highlight Manager highlights the nearest object around the player
- Profiles - save and reuse effect presets across objects
- GPU Instancing - batched rendering for outline and glow passes
Requirements
| Unity version | 2022.3 LTS or newer |
| Render pipelines | Built-in Render Pipeline, Universal Render Pipeline (URP) |
| Platforms | All platforms supported by Unity (desktop, mobile, console, WebGL) |
Next Steps
- Quick Start - get effects running in under two minutes
- URP Setup - pipeline-specific configuration for URP projects
- Settings Reference - every inspector option explained
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