Highlight Plus 2
Visual Effects
Built-inURP

Highlight Plus 2

Make any object, character or sprite pop with crisp outlines, glows and see-through effects from a single script, no material or shader changes.

€45.99 5.0 · 177 ratings on the Unity Asset Store

Version 34.2.5 · Updated Aug 2, 2026 · Unity 2022.3+

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Key Features

Combine outline, glow, focus, overlay and more effects on one or thousands of objects -- one efficient script
Four-quality outlines with instanced mesh rendering and optimized screen-space options -- fully customizable color and width
See-Through reveals occluded objects with custom intensity, tint and colored borders, preserving correct depth
Preview every effect live in the Editor without entering Play Mode -- iterate fast
Trigger highlights via volumes, Highlight Managers or C# scripting, with layer-based automatic mode
Performance optimized -- avoids full-screen effects and preserves your materials, shaders and meshes
Works with 3D objects, skinned meshes, LOD groups, sprites, particles and ortho or perspective cameras
Ships to mobile, desktop, WebGL and VR -- compatible with Unity 6 and Render Graph

Videos & Screenshots

Highlight Plus 2 video VIDEO
Highlight Plus 2 video VIDEO
Highlight Plus 2 video VIDEO
Highlight Plus 2 video VIDEO
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About Highlight Plus 2

Make any object, character or sprite instantly pop with crisp outlines, glows and see-through effects, all from a single script and without touching your materials or shaders.

Highlight Plus 2 is the definitive highlighting solution for Unity: fast, cross-platform and designed to drop into any project. Combine multiple effects on one object or thousands, preview them live in the Editor, and ship to mobile, desktop, WebGL and VR.

👉 Try it live in your browser: Web Demo.

** Powerful Visual Effects **

Combine multiple effects on single or multiple objects using a single, efficient script:

  • Outline: Four quality levels with mesh-based instanced rendering and optimized screen-space options. Customize color, alpha, width, gradient, padding, and visibility (normal, always in front, or behind).
  • Outer Glow: Per-object bloom and aura effects with four quality levels, customizable visibility, noise/dither, animation, and blending.
  • Inner/Rim Glow: Adjustable color, width, intensity, and blend modes for vibrant effects.
  • Focus: dims, blurs and desaturates the surrounding scene, drawing attention to the highlighted object.
  • Overlay: Apply color or textured overlays with flexible UV mapping, alpha, animation speed, and custom blending.
  • Target: Add aiming indicators or special markers to specific parts of any GameObject, with customizable textures, procedural shaders, and styles like antialiased frames, crosses, or corners.
  • Area of Effect: Ground-aligned animated graphics under objects or characters, perfect for decals.
  • See-Through: Reveal occluded objects or characters with customizable intensity, tint, alpha, and optional colored borders, preserving correct depth.
  • Icon: Display floating or bouncing icons above highlighted objects with gradient and rotation options.
  • Label: Show dynamic information, like object names, next to highlighted targets.
  • Hit/Flash Effect: Three variations with customizable color, intensity, and fade-out duration.

** Key Features **

  • Instant Preview: Test effects directly in the Unity Editor without entering Play Mode.
  • Flexible Control: Highlight individual objects, groups, or use automatic mode with layer-based triggering.
  • Trigger Options: Activate via volumes, Highlight Managers, or C# scripting.
  • Performance Optimized: Avoids full-screen image effects and preserves object materials, shaders, and meshes.
  • Versatile Compatibility: Supports 3D objects, skinned meshes, LOD groups, sprite renderers and particle systems, and both orthographic and perspective cameras.
  • Advanced Features: Includes fade in/out, camera distance fade, reusable profiles, ordered see-through, and multi-object selection with Highlight Manager.
  • Safe and Scalable: Excludes specific submeshes and works seamlessly with multiple cameras and Unity’s Render Graph.

Compatible with Unity 2022.3, and Unity 6.

** Components and Usage **

Highlight Plus 2 is versatile and easy to integrate:

  • Single Component: Attach to any object, character, or sprite for full control via Inspector or C#.
  • Highlight Managers: Automate effects with Highlight Trigger or manage multiple objects with Highlight Manager.
  • Comprehensive API: Full C# source code included for advanced customization.

** Related Assets **

Enhance your Unity projects with Highlight Plus 2 -- download now for stunning visuals made simple!

📖 Documentation | 💬 Support | 🎬 YouTube

Technical details

Latest version
34.2.5
Updated
Aug 2, 2026
Unity
2022.3+
Pipelines
Built-in, URP
Category
Visual Effects
Documentation