Beautify 3 (HDRP) · Troubleshooting & FAQ
Beautify 3 HDRP is optimized for high-end platforms, but fine-tuning can help you hit your target framerate.
| Tip | Impact | How To |
|---|---|---|
| Use Best Performance mode | High | Set the quality mode to Best Performance in the Beautify Volume override. Uses optimized shaders with fewer instructions. |
| Disable unused effects | High | Only enable the effects you actually use. Each enabled effect adds GPU cost even at subtle settings. |
| Reduce DoF sample count | Medium | Lower the Depth of Field > Sample Count or enable Downsampling to render DoF at reduced resolution. |
| Avoid overlapping with HDRP post-processing | Medium | If using Beautify's bloom or color grading, disable HDRP's built-in equivalents in the Volume to avoid double processing. |
| Use Basic mode as fallback | High | Set quality to Basic for low-performance scenarios. Only sharpening and basic color adjustments are applied. |
| Limit Frost FX resolution | Medium | Frost FX can be expensive at full resolution. Use downsampling or limit the effect to specific cameras. |
| Profile with Frame Debugger | — | Use Unity's Frame Debugger (Window > Analysis > Frame Debugger) to identify which Beautify passes are most expensive. |
| Tier | Quality Mode | Recommended Effects |
|---|---|---|
| Low | Basic | Sharpen only |
| Medium | Best Performance | Sharpen + Color Grading |
| High | High-Quality | All effects as desired |
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