Post-Processing
URP
Edge Fusion
Kill the hard seams between objects in URP with no material or geometry edits, softly blending where meshes, terrain and props meet for cohesive, natural scenes.
Key Features
Edge blending smooths transitions between meshes, terrain and props without changing materials or geometry
Global Volume control over intensity, world-space radius, max blend distance and max screen radius
Optional intra-object fusion blends within the same mesh using normal and depth discontinuities
Per-object overrides via Edge Fusion Object with custom radius and child inclusion by layer mask
Performance tuning through sample count, binary search steps, TAA-friendly jitter, 3D noise and shadow protection
Blend layers precisely choose which objects participate, including exclusion rules
Debug views for object IDs, edges, blending, normals and depth, plus realtime compare mode
Editor friendly with optional Scene View rendering even when camera post processing is off