Edge Fusion HDRP
Post-Processing
HDRP

Edge Fusion HDRP

An HDRP post-processing effect that blends edges between objects to eliminate hard seams, producing cohesive, natural-looking scenes with global and per-object control.

€36.79 5.0 · 4 ratings on the Unity Asset Store

Version 3.1.4 · Updated May 27, 2026 · Unity 6000.0+

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Key Features

Edge blending smooths transitions between meshes, terrain and props without changing materials or geometry
Global Volume control over intensity, world-space radius, max blend distance and max screen radius
Optional intra-object fusion blends within the same mesh using normal and depth discontinuities
Per-object overrides via Edge Fusion Object with custom radius and child inclusion by layer mask
Performance tuning through sample count, binary search steps, TAA-friendly jitter, 3D noise and shadow protection
Blend layers precisely choose which objects participate, including exclusion rules
Debug views for object IDs, edges, blending, normals and depth, plus realtime compare mode
Editor friendly with optional Scene View rendering even when camera post processing is off

Videos & Screenshots

About Edge Fusion HDRP

Edge Fusion HDRP is a post-processing effect for the High-Definition Rendering Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.

🌟 Key features:

- Edge blending: smooths transitions between meshes, terrain, and props without changing materials or geometry.

- Global control via Volume: intensity, world‑space radius, max blend distance, and max screen radius.

- Intra-object fusion (optional): blends within the same mesh based on normal/depth discontinuities.

- Per-object overrides with Edge Fusion Object: custom radius (0 disables), include children with layer mask.

- Performance tuning: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity/scale), shadow protection.

- Blend layers: choose precisely which objects participate in blending, including exclusion rules.

- Debug views: object IDs, Edges, Blending, Normals, and Depth.

- Compare mode: realtime side-by-side view to compare the original with the applied effect.

- Editor friendly: optional Scene View rendering; can run even if the camera’s post processing is off.

🎯 Ideal usecases:

  • Modular environments: hide seams between tiles, walls, floors, cliffs.
  • Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ...
  • Kitbashing/mixed packs: unify assets from different styles and PBR setups.
  • Photogrammetry: soften scan boundaries when merging with terrain/meshes.
  • Foliage/debris contacts: reduce harsh intersections for more believable placement.
  • Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes.
  • Cinematics/marketing: fast polish without editing materials or geometry.
  • Prototyping/blockouts: Instant cohesion while iterating layouts.

➡️ Getting started:

1) Add a Custom Pass Volume to your scene (GameObject -> Volume -> Custom Pass).

2) Set the Custom Pass Volume to Global and Injection Point to "After Opaque and Sky" or "Before Transparent”.

3) Add "EdgeFusionPass" to the Custom Pass Volume.

4) Set Intensity > 0 to enable the effect and customize!

Related assets:

- Edge Fusion for URP.

📖 Documentation | 💬 Support | 🎬 YouTube

Technical details

Latest version
3.1.4
Updated
May 27, 2026
Unity
6000.0+
Pipelines
HDRP
Category
Post-Processing
Documentation