- Introduction
- Demo Scenes
- Adding Volumetric Effect to existing lights
- Adding new Volumetric Lights to the scene
- Volumetric Light Parameters
- Translucency Shadow Maps
- Cast Direct Light
- Volumetric Lights Post Process
- Scripting Support (C#)
- Build Optimizations
- Performance Tips
- Orthographic Camera Support
- Tutorials & Demos
- FAQ
- Download PDF
- Introduction
- Setup
- Demo Scenes
- Adding Volumetric Effect to existing lights
- Adding new Volumetric Lights to the scene
- Volumetric Light Parameters
- Translucency Shadow Maps
- Cast Direct Light
- Global Composition + Blur
- Transparency and Semi-transparency support
- Build Optimizations
- Performance Tips
- Orthographic Camera Support
- Tutorials & Demos
- FAQ
1. Main
2. Key Features
3. How to
- Use the Bake Texture command
- Use the Scenic styles
- Use Fog of War feature
- Use custom fonts
- Integrate Online Tile Map Systems
- Change default Input system
- Enable clipping inside the globe
- Build Optimizations & Performance Tips
- Shaders used by the asset
- Programming Guide
- Countries API
- Provinces API
- Cities API
- Mount Points API
- Earth/Globe API
- Navigation API
- User Interaction API
- Labels API
- Tile System API
- Hexagonal Grid and Path Finding API
- Fog of War API
- Markers API
- Loading/Saving Data
- Events
- Geodata file format description
- Custom Attributes
- World Map Calculator
- World Map Ticker Component
- World Map Decorator
- World Map Editor Component
- World Flags and Weather Symbols
- Mini Map
1. Main
2. Game Design Key Choices
3. Key Features
- Creating your own map
- The Viewport Mode Feature
- Adding game objects to the viewport
- Units Customization: the GameObjectAnimator component
- Selecting multiple units with a rectangle selection
- Path-finding – Non-Grid based
- Path-finding – Grid based
- Mount Points
- Wrap the World
- Use Terrain Mode
- Use the Scenic Styles
- Pause the Game
- Modify Frontiers at Runtime
- Handle Custom Attributes
- Loading and Saving data
- Integrate with Online Tile Map Systems
- Change the Included Fonts
- Change the Default Input system
- Reduce Game Size
- World Map Calculator
- World Map Ticker
- World Map Decorator
- World Map Editor Component
- Creating a new world map from scratch
- Terrain & Territory Importers
- Rebuilding Country Frontiers from Provinces Borders
- Countries and Provinces Equalizer
- Export Provinces Color Map
- Editor Tips
- MiniMap
- World Flags and Weather Symbols
- Public Methods & Properties
- Events
- Country Related
- Regions and Provinces Related
- Cities Related
- Earth Related
- Viewport Related
- Unit Selection Events
- Map interaction and navigation
- Labels, Mount Points, Markers & Lines
- Hexagonal Grid
- Path-finding
- LineMarkerAnimator Component & Extras
- Geodata file format description
- Coordinates conversion