Quick Start

beginner quick start

Volumetric Lights 2 (URP) · Quick Start

Quick Start — First volumetric light in 5 minutes

Follow these steps to add a volumetric light to your URP project. No scripting required.

Step 1 — Import the package

Open Window > Package Manager, locate Volumetric Lights 2 in My Assets, and click Import. If you downloaded the .unitypackage manually, double-click it and import all files.

Step 2 — Enable Depth Texture

Select your URP Asset (found in Edit > Project Settings > Graphics). In the Inspector, enable Depth Texture. Also check any URP assets assigned in Project Settings > Quality — Depth Texture must be enabled in all of them.

Quality overrides: Unity allows different URP assets per quality level. Make sure Depth Texture is enabled in every URP asset your project uses.

Step 3 — Add a volumetric light

Go to GameObject > Light > Volumetric Spot Light (or Point, Area). A new light with the VolumetricLight component already attached will be created.

Alternatively, select any existing light and click Add Component > Volumetric Light.

Adding a volumetric light from the GameObject menu

Step 4 — Enter Play mode

Press Play. You should see volumetric scattering around the light. Adjust Density and Brightness in the inspector to taste.

Optional — Add Global Blur

For smoother results on desktop, add the Volumetric Lights Render Feature to your URP Renderer. See Global Composition Blur for details.

What’s next?

Was this page helpful?