Adding Lights

beginner concepts

Volumetric Lights 2 (URP) · Core Concepts

Adding Volumetric Lights to Your Scene

There are two ways to add volumetric lights: create a new light or add the effect to an existing one.

Option A — Create a new volumetric light

Go to GameObject > Light > Volumetric Spot Light (or Point, or Area). This creates a light with the VolumetricLight component already attached.

Creating a volumetric light from the menu

Option B — Add to an existing light

Select any existing Point, Spot, or Area light in your scene. Click Add Component and search for Volumetric Light.

Adding the VolumetricLight component

Optional — Assign a profile

Profiles are ScriptableObjects that store all volumetric light settings. They let you share configurations across multiple lights.

  1. Right-click in the Project panel and select Create > Volumetric Light Profile.
  2. Assign the profile in the Profile field of the Volumetric Light component.
Creating a Volumetric Light Profile
Tip: Enable Profile Sync so changes to the profile automatically propagate to all lights using it.
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