Troubleshooting
intermediate troubleshootingHighlight Plus 2D · Troubleshooting & FAQ
Common issues and their solutions when working with Highlight Plus 2D.
Effects Not Visible
| Possible Cause | Solution |
|---|---|
No HighlightEffect2D component | Add Highlight Effect 2D to the sprite GameObject. |
| Highlighted is unchecked | Enable Highlighted in the Inspector, or set effect.highlighted = true from script. |
| No effect enabled | Enable at least one effect (Outline, Glow, Overlay, etc.) in the component. |
| Sprite sorting hides the effect | Generated effects cannot be assigned a Sorting Layer or Order in Layer. Always On Top only ignores depth occlusion and does not override sprite sorting. |
| Alpha Cut Off too high | Lower the Alpha Cut Off value so visible pixels are not discarded. |
See-Through Not Working
| Possible Cause | Solution |
|---|---|
| Occluder not enabled | The sprite in front must have HighlightEffect2D with Occluder enabled. |
| See-Through not enabled on target | The sprite behind must have See-Through enabled in its HighlightEffect2D. |
Trigger Not Responding to Pointer
| Possible Cause | Solution |
|---|---|
| Missing collider | Add a Collider2D (e.g. BoxCollider2D) to the sprite. |
| No Physics2D Raycaster | Ensure your camera has a Physics 2D Raycaster component (required for UI-based pointer detection). |
Sorting Layer Issues
Highlight Plus 2D generates its effects with mesh draw calls and does not currently expose SpriteRenderer Sorting Layer or Order in Layer controls.
Always On Top ignores depth occlusion only; it does not override sprite sorting. Adjust the sprite sorting setup when possible. If the effects need independent camera ordering, assign a dedicated Rendering Layer and use camera culling masks.
Spine / Mesh Renderer Issues
When using Highlight Plus 2D with MeshRenderer (e.g. Spine), enable the Preserve Mesh option in the General section. This uses the original mesh data instead of a generated quad.
Polygon / SVG Sprites Not Rendering Correctly
Enable the Polygon / SVG toggle in the General section when using polygon-packed or SVG sprites.
Still Need Help?
Visit the Kronnect Support and post your question. Our team will respond promptly.
Suggest an improvement
Help us improve this documentation page.