Sun Flares HDRP
Post-Processing
HDRP

Sun Flares HDRP

Turn your Sun into a cinematic, fully procedural lens effect for HDRP, with glow, rays and lens artifacts in a single GPU pass with automatic occlusion.

€22.99 5.0 · 8 ratings on the Unity Asset Store

Version 2.1 · Updated Jul 16, 2024 · Unity 2021.3+

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Key Features

Cinematic procedural sun disk, corona rays and animated light diffraction that feel like a real lens, not a sprite
Realistic depth-based occlusion so the flare fades correctly behind buildings, geometry and cloud layers
Art-directable ghosts in circular, hexagonal, pentagonal or octagonal shapes with adjustable sharpness
Halo with chromatic aberration for an authentic lens-glass look in your outdoor shots
Gradient sun tinting by altitude, warm at the horizon and neutral at the zenith for natural day-cycle moods
Fast and clean GPU rendering with all features computed in a single pass
DLSS compatible, working alongside Unity's DLSS upscaling for sharp performance
Volume-driven post-processing setup you can tune live in the inspector, with demo scene included

Videos & Screenshots

Sun Flares HDRP video VIDEO
Sun Flares HDRP screenshot 1 Sun Flares HDRP screenshot 2 Sun Flares HDRP screenshot 3 Sun Flares HDRP screenshot 4 Sun Flares HDRP screenshot 5 Sun Flares HDRP screenshot 6

About Sun Flares HDRP

Turn your Sun into a cinematic, believable light source. Sun Flares for HDRP is a photorealistic, fully procedural lens effect that adds the glow, rays and lens artifacts of a real camera looking into the Sun, all in a single GPU pass with automatic occlusion.

Drop it into any HDRP scene and your sunsets, skies and outdoor shots gain instant production polish, no textures to author and nothing baked.

🌟 Why you'll love it:

  • Cinematic Sun, instantly: a procedural sun disk, corona rays and animated light diffraction that feel like a real lens, not a sprite.
  • Realistic occlusion: the flare fades correctly behind geometry (depth-based), and can also be hidden by clouds or validated with raycast occlusion, so it never bleeds through buildings or cloud layers.
  • Art-directable ghosts and halo: circular, hexagonal, pentagonal or octagonal ghost shapes with adjustable sharpness, plus a halo with chromatic aberration for that lens-glass look.
  • Color that follows the Sun: gradient tinting based on Sun altitude, warm at the horizon, neutral at the zenith, for natural day-cycle moods.
  • Fast and clean: GPU-based, all features render in a single pass.
  • DLSS compatible: works alongside Unity's DLSS upscaling.
  • Volume-driven: set up as a Post Processing / Volume effect and tune it live in the inspector.

🎯 Ideal for: open-world and outdoor scenes, day-night cycles, cinematics, archviz, racing and flight sims, and any HDRP project where the sky needs to feel real.

Built for HDRP, easy to set up (add it to the After Post Process list and you're done), demo scene included.

Give your skies a real Sun. Try Sun Flares for HDRP and see the difference in your first scene.

Setup

Click here for setup instructions.

📖 Documentation | 💬 Support | 🎬 YouTube

Technical details

Latest version
2.1
Updated
Jul 16, 2024
Unity
2021.3+
Pipelines
HDRP
Category
Post-Processing