Sun Flares HDRP
Post-Processing
HDRP

Sun Flares HDRP

Turn your Sun into a cinematic, fully procedural lens effect for HDRP, with glow, rays and lens artifacts in a single GPU pass with automatic occlusion.

€22.99 Taxes calculated at checkout 5.0 · 8 ratings on the Unity Asset Store

Version 2.1 · Updated Jul 16, 2024 · Unity 2021.3+

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Key Features

Cinematic procedural sun disk, corona rays and animated light diffraction that feel like a real lens, not a sprite
Realistic depth-based occlusion so the flare fades correctly behind buildings, geometry and cloud layers
Art-directable ghosts in circular, hexagonal, pentagonal or octagonal shapes with adjustable sharpness
Halo with chromatic aberration for an authentic lens-glass look in your outdoor shots
Gradient sun tinting by altitude, warm at the horizon and neutral at the zenith for natural day-cycle moods
Fast and clean GPU rendering with all features computed in a single pass
DLSS compatible, working alongside Unity's DLSS upscaling for sharp performance
Volume-driven post-processing setup you can tune live in the inspector, with demo scene included

Videos & Screenshots

Sun Flares HDRP video VIDEO
Sun Flares HDRP screenshot 1 Sun Flares HDRP screenshot 2 Sun Flares HDRP screenshot 3 Sun Flares HDRP screenshot 4 Sun Flares HDRP screenshot 5 Sun Flares HDRP screenshot 6

About Sun Flares HDRP

Turn your Sun into a cinematic, believable light source. Sun Flares for HDRP is a photorealistic, fully procedural lens effect that adds the glow, rays and lens artifacts of a real camera looking into the Sun, all in a single GPU pass with automatic occlusion.

Drop it into any HDRP scene and your sunsets, skies and outdoor shots gain instant production polish, no textures to author and nothing baked.

🌟 Why you'll love it:

  • Cinematic Sun, instantly: a procedural sun disk, corona rays and animated light diffraction that feel like a real lens, not a sprite.
  • Realistic occlusion: the flare fades correctly behind geometry (depth-based), and can also be hidden by clouds or validated with raycast occlusion, so it never bleeds through buildings or cloud layers.
  • Art-directable ghosts and halo: circular, hexagonal, pentagonal or octagonal ghost shapes with adjustable sharpness, plus a halo with chromatic aberration for that lens-glass look.
  • Color that follows the Sun: gradient tinting based on Sun altitude, warm at the horizon, neutral at the zenith, for natural day-cycle moods.
  • Fast and clean: GPU-based, all features render in a single pass.
  • DLSS compatible: works alongside Unity's DLSS upscaling.
  • Volume-driven: set up as a Post Processing / Volume effect and tune it live in the inspector.

🎯 Ideal for: open-world and outdoor scenes, day-night cycles, cinematics, archviz, racing and flight sims, and any HDRP project where the sky needs to feel real.

✅ Built for HDRP, easy to set up (add it to the After Post Process list and you're done), demo scene included.

Give your skies a real Sun. Try Sun Flares for HDRP and see the difference in your first scene.

Setup

Click here for setup instructions.

📖 Documentation | 💬 Support | 🎬 YouTube

Technical details

Latest version
2.1
Updated
Jul 16, 2024
Unity
2021.3+
Pipelines
HDRP
Category
Post-Processing