Shiny SSR 2
Post-Processing
Built-inURP

Shiny SSR 2

Real-time screen space reflections for more realistic scenes with fine-grained quality control and no probe setup, for Built-in and URP on Unity 2022.3+ and Unity 6.

Key Features

Add realistic screen space reflections with no manual probe setup required
Tune quality and performance with a global intensity slider and deep customization
Get flicker-free, shimmer-free reflections via spatio-temporal and specular filters
Sharpen near reflections with contact hardening and distance-based decay
Reflect correctly on water and glass using screen space normals for transparents
Override raytracing per object by group, layer, name filter or submesh
Combine forward and deferred reflections in one scene, like puddles
Run on Unity 6.4 and Render Graph with VR Single Pass Instanced support