Shiny SSR 2
Post-Processing
Built-inURP

Shiny SSR 2

Real-time screen space reflections for more realistic scenes with fine-grained quality control and no probe setup, for Built-in and URP on Unity 2022.3+ and Unity 6.

€47.83 5.0 · 49 ratings on the Unity Asset Store

Version 32.4 · Updated Jun 16, 2026 · Unity 2022.3+

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Key Features

Add realistic screen space reflections with no manual probe setup required
Tune quality and performance with a global intensity slider and deep customization
Get flicker-free, shimmer-free reflections via spatio-temporal and specular filters
Sharpen near reflections with contact hardening and distance-based decay
Reflect correctly on water and glass using screen space normals for transparents
Override raytracing per object by group, layer, name filter or submesh
Combine forward and deferred reflections in one scene, like puddles
Run on Unity 6.4 and Render Graph with VR Single Pass Instanced support

Videos & Screenshots

Shiny SSR 2 video VIDEO
Shiny SSR 2 video VIDEO
Shiny SSR 2 video VIDEO
Shiny SSR 2 video VIDEO
Shiny SSR 2 video VIDEO
Shiny SSR 2 video VIDEO
Shiny SSR 2 video VIDEO
Shiny SSR 2 video VIDEO
Shiny SSR 2 video VIDEO
Shiny SSR 2 screenshot 1 Shiny SSR 2 screenshot 2 Shiny SSR 2 screenshot 3 Shiny SSR 2 screenshot 4 Shiny SSR 2 screenshot 5 Shiny SSR 2 screenshot 6 Shiny SSR 2 screenshot 7 Shiny SSR 2 screenshot 8

About Shiny SSR 2

Real-time screen space reflections that make your scenes look more realistic - with fine-grained control over quality and performance, no manual probe setup required.

This bundle contains 2 packages optimized per pipeline:

- Shiny SSR for Built-in pipeline.

- Shiny SSR for URP (Universal Rendering Pipeline).

Both packages offer the same functionality and support forward and deferred rendering path.

Demo: Windows | Mac | Android

** Key features **

  • Global intensity slider plus deep customization.
  • Contact hardening - sharper near reflections, with customizable distance-based fuzziness and decay.
  • Physically based reflections in deferred (fresnel, smoothness, energy conservation), also compatible with forward.
  • Spatio-temporal filter and specular controls for flicker-free, shimmer-free reflections.
  • True per-object depth computation.
  • Realistic/specular or "dark" reflections (dark ones look like shadows and are even faster).
  • Detailed raymarching settings.
  • Compatible with Unity 2022.3 and Unity 6 (including Unity 6.4 and Render Graph), with VR Single Pass Instanced / Multiview support.

** Per-path control (the Shiny difference) **

  • Forward / Forward+: override global raytracing settings per object for unmatched control and performance. Apply reflections only to specific objects - by group, layer, name filter or even specific submeshes.
  • Deferred: leverages gbuffers for even more accurate physically based reflections using per-pixel normals and smoothness, independent of scene objects.
  • Combine both paths in one scene, reflecting over deferred and forward objects together (e.g. puddles - a puddle example is included in demo scene 1).

** Water & transparent surfaces **

  • Screen Space Normals for transparent pixels read smooth normals so SSR reflects correctly on water and glass, in both forward and deferred.
  • Reflections work on transparent water shaders like Crest, with screen-space normals in both forward and deferred.
  • Depth Prepass with its own layer mask renders the depth of selected transparent objects so rays can hit them during ray-marching.
  • Smoothness slider to tune reflection sharpness on transparent surfaces.

** Skybox & reflection sources **

· New "Shiny SSR Skybox Reflection Source" component: reuse a Reflection Probe's cubemap, or anchor the Automatic Cubemap bake to a fixed position.

The asset includes a demo scene and documentation.

Related assets:

Shiny SSR 2 is included in our Visual Fidelity, Visual Fidelity Pro, Visual Fidelity Ultra and Ultimate Bundle. You can buy Shiny SSR 2 now and later upgrade to any of these bundles with a discount.

📖 Documentation | 💬 Support | 🎬 YouTube

Technical details

Latest version
32.4
Updated
Jun 16, 2026
Unity
2022.3+
Pipelines
Built-in, URP
Category
Post-Processing
Documentation