UI, Camera & Tools
Built-inURPHDRP
Shader Control
Shader Control gives you full control of shader compilation and keyword usage to cut build time and app size, on Built-in, URP and HDRP, no shader coding required.
Key Features
See which shaders and keywords your app actually uses -- including Unity's internal shaders
Project View lists all shaders with source plus variant counts -- spot the most expensive ones instantly
Build View refines the actual shaders from your last build -- exclude shaders, keywords or specific variants
Disable any shader or keyword with a single click -- Shader Control edits the shader for you automatically
Convert global keywords to local -- local keywords don't count toward the 256 keyword limit
Find which materials use each shader and remove references to disabled keywords project-wide
Create shader variant collection assets -- speed up warm-up and reduce runtime hiccups
Supports CG/HLSL and Shader Graph, single and multi-pass, all keyword types and pipelines