Hexasphere Grid System
A high-performance spherical hexagonal grid system using texture arrays and geometry shaders to drive hundreds of thousands of tiles (built-in and URP).
Version 6.6.3 · Updated Jun 18, 2026 · Unity 2022.3+
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Key Features
About Hexasphere Grid System
Hexasphere Grid System builds high-performance spherical grids for planet-scale 4X, global strategy and board games on a globe, with hundreds of thousands of interactive tiles.
Powered by texture arrays and geometry shaders, it keeps generation and runtime fast even on huge grids, so your whole planet stays interactive.
*** DESIGN YOUR WORLD ***
- Wireframe, Shaded and combined (shaded + wireframe) styles, with an optional bevel effect.
- Per-tile color and texture.
- Extrusion with customizable height and gradient colors to raise terrain, mountains or stacked regions.
- HeightMap texture support with optional separate water mask; Earth and water-mask textures included.
- Load a texture and map its colors onto tiles around the sphere in a single function call.
- Smart Edges option hides edges between adjacent tiles sharing the same material for a cleaner look.
*** MAKE IT PLAYABLE ***
- Interactive out of the box: highlight tiles with the cursor, drag/rotate and zoom the sphere, fly to any tile.
- Fast, easy path-finding to get the optimal route between any two tiles.
- Group cells to define different surface types for path-finding.
- Easy C# API to change individual tile properties, get neighbours, compute shortest paths and more.
*** SPECIAL MODES ***
- Inverted mode renders the hexasphere inwards with the camera at the center, ideal for dome and skybox-style worlds.
- VR support (multi-pass).
- Export Hexasphere: bake a permanent copy of the sphere into the scene, preserving colors and textures.
*** GEODESIC ACCURACY ***
- Produces perfectly regular geodesic grids, which by definition contain exactly 12 pentagons. They are fully functional: color, texture, extrude and path-find through them like any hexagon. The grid can also be shifted so pentagons avoid undesired positions.
*** REQUIREMENTS ***
- Full C# source code and a demo scene included.
- Supports Built-in and URP pipelines.
- Compatible with Unity 2022 and Unity 6, including Render Graph.
- Works with SM 2.0 for basic features on all platforms; texture arrays require SM 3.5+; extrusion uses geometry shaders (SM 4.0+, OpenGL & DirectX, not supported on Metal).
Spin up a hexagonal planet for your next strategy game and start placing tiles today.
📖 Documentation | 💬 Support | 🎬 YouTube
Technical details
- Latest version
- 6.6.3
- Updated
- Jun 18, 2026
- Unity
- 2022.3+
- Pipelines
- Built-in, URP
- Category
- Grids & Maps