Hexasphere Grid System
Grids & Maps
Built-inURP

Hexasphere Grid System

A high-performance spherical hexagonal grid system using texture arrays and geometry shaders to drive hundreds of thousands of tiles (built-in and URP).

€36.79 5.0 · 23 ratings on the Unity Asset Store

Version 6.6.3 · Updated Jun 18, 2026 · Unity 2022.3+

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Key Features

Wireframe, shaded and combined styles plus a configurable bevel effect --
Per-tile color and texture with extrusion at customizable height and gradients --
Interactive: highlight tiles with cursor, drag, rotate, zoom and fly to a tile --
Fast, easy path-finding to get the optimal path between any two tiles --
HeightMap texture support with a separate water mask, Earth textures provided --
Inverted mode renders the hexasphere inwards with the camera at its center --
Smart Edges hides edges on adjacent tiles sharing the same material --
VR multi-pass support, full C# source, Unity 2022 and Unity 6 with Render Graph --

Videos & Screenshots

Hexasphere Grid System video VIDEO
Hexasphere Grid System video VIDEO
Hexasphere Grid System video VIDEO
Hexasphere Grid System video VIDEO
Hexasphere Grid System video VIDEO
Hexasphere Grid System screenshot 1 Hexasphere Grid System screenshot 2 Hexasphere Grid System screenshot 3 Hexasphere Grid System screenshot 4 Hexasphere Grid System screenshot 5 Hexasphere Grid System screenshot 6 Hexasphere Grid System screenshot 7 Hexasphere Grid System screenshot 8 Hexasphere Grid System screenshot 9 Hexasphere Grid System screenshot 10

About Hexasphere Grid System

Hexasphere Grid System builds high-performance spherical grids for planet-scale 4X, global strategy and board games on a globe, with hundreds of thousands of interactive tiles.

Powered by texture arrays and geometry shaders, it keeps generation and runtime fast even on huge grids, so your whole planet stays interactive.

*** DESIGN YOUR WORLD ***

  • Wireframe, Shaded and combined (shaded + wireframe) styles, with an optional bevel effect.
  • Per-tile color and texture.
  • Extrusion with customizable height and gradient colors to raise terrain, mountains or stacked regions.
  • HeightMap texture support with optional separate water mask; Earth and water-mask textures included.
  • Load a texture and map its colors onto tiles around the sphere in a single function call.
  • Smart Edges option hides edges between adjacent tiles sharing the same material for a cleaner look.

*** MAKE IT PLAYABLE ***

  • Interactive out of the box: highlight tiles with the cursor, drag/rotate and zoom the sphere, fly to any tile.
  • Fast, easy path-finding to get the optimal route between any two tiles.
  • Group cells to define different surface types for path-finding.
  • Easy C# API to change individual tile properties, get neighbours, compute shortest paths and more.

*** SPECIAL MODES ***

  • Inverted mode renders the hexasphere inwards with the camera at the center, ideal for dome and skybox-style worlds.
  • VR support (multi-pass).
  • Export Hexasphere: bake a permanent copy of the sphere into the scene, preserving colors and textures.

*** GEODESIC ACCURACY ***

  • Produces perfectly regular geodesic grids, which by definition contain exactly 12 pentagons. They are fully functional: color, texture, extrude and path-find through them like any hexagon. The grid can also be shifted so pentagons avoid undesired positions.

*** REQUIREMENTS ***

  • Full C# source code and a demo scene included.
  • Supports Built-in and URP pipelines.
  • Compatible with Unity 2022 and Unity 6, including Render Graph.
  • Works with SM 2.0 for basic features on all platforms; texture arrays require SM 3.5+; extrusion uses geometry shaders (SM 4.0+, OpenGL & DirectX, not supported on Metal).

Spin up a hexagonal planet for your next strategy game and start placing tiles today.

📖 Documentation | 💬 Support | 🎬 YouTube

Technical details

Latest version
6.6.3
Updated
Jun 18, 2026
Unity
2022.3+
Pipelines
Built-in, URP
Category
Grids & Maps
Documentation