FAQ
beginner faqEdge Fusion (HDRP) · Troubleshooting & FAQ
Can I control which objects are affected?
Yes. Use Blend Layers to define which layers participate in edge fusion. For finer control, add the EdgeFusionObject component to individual GameObjects to override the blend radius or disable blending entirely.
Does Edge Fusion impact performance?
Performance depends on the Sample Count, Binary Search Steps, and the number of objects in the Blend Layers. The asset includes quality presets (Very Low to Ultra) so you can quickly find the right balance. See the Performance Tips page for detailed guidance.
My terrain does not blend with other objects
Terrains rendered with the Draw Instanced option are not supported directly. Exclude the terrain layer from Blend Layers in the Edge Fusion inspector. Once excluded, Edge Fusion reconstructs the terrain from the camera depth texture, and objects will blend correctly with it. This workaround also improves performance since the terrain no longer needs a separate object-ID pass.
Can I use Edge Fusion with Custom Pass Volumes set to Local mode?
Yes. Set the Custom Pass Volume mode to Local and add a collider trigger. Edge Fusion will only activate when the camera enters the volume.
What injection point should I use?
Use After Opaque And Sky or Before Transparent for best results. The effect needs the depth buffer to be fully populated by opaque geometry.
Does Edge Fusion work with transparent objects like water?
Edge Fusion processes opaque objects only, so transparent surfaces such as water with alpha blending will not be affected. If your water shader uses vertex displacement, you can add its layer to Special Group Layers in the Edge Fusion settings — this renders those objects with their original material into a helper buffer, providing correct Object IDs. However, fully transparent or alpha-blended shaders are outside Edge Fusion's rendering scope.
Visit our support forum or contact support for further assistance.
Is this asset compatible with Unity 6?
Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.
I have a question not covered here
Please visit the Support Center and use our AI Support Assistant to get answers. If the issue persists, submit a reproduction project so we can investigate further and help you.
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