WMSK requires Unity 2018.4 (LTS) or later.
It works with standard/builtin and Universal Rendering Pipeline.
Important Note: If you’re using the tile option with a custom server, go to Project Settings – Player – Other Settings, and set “Allow Downloads Over HTTP” to Always Allowed.
Additional setup for Universal Rendering Pipeline (URP)
- Demo scenes are designed for the standard/builtin pipeline. When using URP, select top menu Edit / Rendering Pipeline / Universal Rendering Pipeline / Upgrade Project Materials option. This will upgrade all materials using the standard shader to the URP Lit shader.
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IMPORTANT! In URP, if you’re using forward rendering path, set Depth Priming Mode to disabled in the Universal Renderer asset.
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If you want to use the terrain mode, please import the package located in WMSK / Resources / WMSK / Shaders / LWRP / TerrainShaders folder. This package contains native URP compatible shaders for terrain, so WMSK features can be visible in this mode.