skip to Main Content

Path-finding Options

Open World vs Hexagonal Grid mode (only standalone and viewport modes)

In Open World mode, all path-finding functions use an internal / invisible matrix of 2048×1024 map positions to compute terrain features (land/water), elevation, blocking status and crossing cost. In this mode, no visible grid is usually used (although it can be enabled).

In Hexagonal Grid mode, in addition to a visible hexagonal grid, the path finding methods are specific to the hexagonal cells. Each cell contains a terrain feature (land/water), blocking status and a different crossing cost per hexagonal edge.

There’s no global switch to choose one or another mode. It just depends on the API functions you use.

Back To Top