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Is there any way to make the map's texture sharper when zoomed in?
In the viewport mode, there is a style that includes blurring (because zooming pixelates the quad texture so this style does a blur effect to smooth-out the pixelation).

The other styles do not have this blur effect, but then the texture will pixelate, because it is a texture after all, so at some point it loses detail when zooming in.

Alternatives:

  • use a higher texture resolution or
  • use a shader that uses multiple textures (ie. multiple 8k resolutions, not just 4 like the 16k style) or
  • use the tile system that allows street level zoom: more details here.

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