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Quick Start

  1. Import the asset into your project or create an empty project.
  2. Open scene “GlobeDemo” in Demo folder.
  3. Run and experiment with the demonstration.

The Demo scene contains a WorldMapGlobe instance (the prefab) and a Demo gameobject which has a Demo script attached which you can browse to understand how to use some of the properties of the asset from code (C#).

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