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Build Optimizations & Performance Tips

You can greatly reduce the size of your build removing unused textures and geodata files:

  • 17 Earth styles plus Moon and Skybox maps are included with associated textures that ranges from 2K to 8K image files. Determine which styles you don’t use and remove the textures you don’t use from Resources/Textures folder. You could also remove custom shaders that you don’t use located in Resources/Shaders folders.

Earth style Textures used (*.PNG files located in Resources/Textures folder)
Natural (2K, Unlit) Earth
Natural (2K, Standard Shader) Earth
Natural (2K, Scenic) Earth, EarthElevationMap, EarthClouds
Natural (2K, Scenic + City Lights) Earth, EarthElevationMap, EarthClouds, EarthCityLights
Alternate Style 1 (2K) Earth2
Alternate Style 2 (2K) Earth4
Alternate Style 3 (2K) Earth5
Natural (8K, Unlit) EarthHighRes8k
Natural (8K, Standard Shader) EarthHighRes8k
Natural (8K, Scenic) EarthHighRes8k, EarthElevationMap8k, EarthClouds8k
Natural (8K, Scenic + City Lights) EarthHighRes8k, EarthElevationMap8k, EarthClouds8k, EarthCityLights8K2
Natural (8K, Scenic Scatter) EarthHighRes8k, EarthElevationMap8k, EarthClouds8k
Natural (8K, Scenic Scatter + City Lights) EarthHighRes8k, EarthElevationMap8k, EarthClouds8k, EarthCityLights8K2
Natural (8K) EarthHighRes8k
Natural (16K) Earth16K_BL, Earth16K_BR, Earth16K_TL, Earth16K_TR
Natural (16K, Scenic) Earth16KScenic_BL, Earth16KScenic_BR, Earth16KScenic_TL, Earth16KScenic_TR, , EarthElevationMap8k, EarthClouds8k
Natural (16K, Scenic + City Lights) Earth16KScenic_BL, Earth16KScenic_BR, Earth16KScenic_TL, Earth16KScenic_TR, , EarthElevationMap8k, EarthClouds8k, EarthCityLights8K2
Natural (16K, Scenic Scatter) Earth16KScenic_BL, Earth16KScenic_BR, Earth16KScenic_TL, Earth16KScenic_TR, , EarthElevationMap8k, EarthClouds8k
Natural (16K, Scenic Scatter+ City Lights) Earth16KScenic_BL, Earth16KScenic_BR, Earth16KScenic_TL, Earth16KScenic_TR, , EarthElevationMap8k, EarthClouds8k, EarthCityLights8K2
Custom EarthCustom
  • By default, all textures are provided with TrueColor settings in Import Settings (uncompressed). Consider enabling the compression for the textures (ie. use Automatic Compression setting). Compressing the textures will greatly reduce the build size of your application but can also reduce the image quality a bit (mostly unnoticeable).

  • You may also remove some geodata files located in Resources/Geodata folder. For example, if you don’t use provinces, you can remove the provinces10 file. You can also remove the frontiers geodata file corresponding to a resolution you don’t use (countries110 is low definition vs countries10 which is high definition frontiers).

  • Scenic and Scenic Scatter textures (Earth, EarthHighRes8K and Earth16K*) have water mask baked into alpha channel. This is used for the specular shining effect. If you don’t use this option, you can switch the Alpha Import setting to None.

  • If labels are rendered in world space and tickers or markers are not used, you can switch the “Overlay Resolution” setting to “Not Used” to save an internal render texture.

Please contact us for any question you may have.

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