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Quick Start & Demo Scenes

  1. Import the asset into your project or create an empty project. IMPORTANT! In URP, if you’re using forward rendering path, set Depth Priming Mode to disabled in the Universal Renderer asset.

  2. Open any of the demo scenes included in Demo folder.

  3. Run and experiment with the demonstrations.

The Demo scenes contain a WorldMapGlobe instance (the prefab) and a Demo gameobject which has a Demo script attached which you can browse to understand how to use some of the properties of the asset from code (C#).

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