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Import the asset into your project or create an empty project.
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Open any of the demo scenes included in Demo folder.
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Run and experiment with the demonstrations.
IMPORTANT! In URP, if you’re using forward rendering path, set Depth Priming Mode to disabled in the Universal Renderer asset.
The Demo scenes contain a WorldMapGlobe instance (the prefab) and a Demo gameobject which has a Demo script attached which you can browse to understand how to use some of the properties of the asset from code (C#).
Important Note: If you’re using the tile option with a custom server, go to Project Settings – Player – Other Settings, and set “Allow Downloads Over HTTP” to Always Allowed.
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