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Setup & Demo Scenes

  1. Import the asset into your project or create an empty project.

  2. Open any of the demo scenes included in Demo folder.

  3. Run and experiment with the demonstrations.

IMPORTANT! In URP, if you’re using forward rendering path, set Depth Priming Mode to disabled in the Universal Renderer asset.

The Demo scenes contain a WorldMapGlobe instance (the prefab) and a Demo gameobject which has a Demo script attached which you can browse to understand how to use some of the properties of the asset from code (C#).

Important Note: If you’re using the tile option with a custom server, go to Project Settings – Player – Other Settings, and set “Allow Downloads Over HTTP” to Always Allowed.

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