You can instantiate the prefab “WorldMapGlobe“ or add it to the scene from the Editor. Once the prefab is in the scene, you can access the functionality from code through the static instance property:
(Note that you can have more WorldMapGlobe instances in the same scene. In this case, the instance property will returns the same object. To use the API on a specific instance, you can get the WorldMapGlobe component of the GameObject).
Structure of the API
To make it easier to find properties and methods in the source code, it has been subdivided in several files with same prefix WorldMapGlobe*:
WorldMapGlobe.cs: contains basic functionality to access the API, like WorldMapGlobe.instance above.
WorldMapGlobeCities: all related to cities. Similar for Countries, Provinces, Mount Points, Earth And Continents, as well as Markers and Lines.
Finally, all properties and methods related with user interaction is available in WorldMapGlobeInteraction.