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These setup instructions are for the Universal Render Pipeline (URP).

Setup Instructions

Step 1: Install Universal Rendering Pipeline

Go to Windows -> Package Manager. Select Universal RP (7.5.0 or later preferably) and click “Install”.

Step 2: Assign the Universal Rendering Pipeline asset

Go to Project Settings -> Graphics and assign an Universal Rendering Pipeline asset. You can use the asset include in the demo folder (Volumetric Fog 2 /Demo /URP Pipeline Settings folder).

Step 3: Configure Universal Rendering Pipeline asset

Double click the Universal Rendering Pipeline asset to show its properties.

Then enable “Depth Texture”. Enabling MSAA is also recommended:

Important note!

Check both “Project Settings / Graphics” and “Project Settings / Quality” sections since you can define URP settings overrides in Quality levels. You need to enable Depth Texture option in all URP settings used in any Quality Level.

Also check:

  • Depth Texture Mode must be set to After Opaques or Depth PrePass.
  • In the URP “Universal Renderer Data” asset the option “Transparent Receive Shadows” is enabled (so the fog volume can receive shadows).

Now you can use Volumetric Fog & Mist 2!

Video Setup
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