When switching platform to IOS, reflections are not visible in the Editor (or they're too subtle)
HDR must be enabled. In built-in pipeline, you can enable HDR on the camera or in Graphics Settings section.
How to add reflections to create puddles on the floor?
Demo scene 1 includes a puddle example. Puddles usually are transparent gameobjects, so you will need to add the Reflections script to them (even in deferred). In deferred, also enable the option “Use Reflections Scripts”. Customize the normal map of the puddle material and the uv distortion speed to produce some animation.
I have a question which is not covered in the guide...
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