skip to Main Content

Release notes in Beautify 3

Beautify 3 is a major upgrade to Beautify 2 and includes the following new features and/or changes:

  • Support for Unity 2022 (built-in and URP). Beautify 3 also supports Unity versions 2020 and 2021 (Beautify 2 is limited to 2020 and 2021).
  • New antialiasing effect. We have integrated an edge antialiasing filter into the Image Enhancement section (in built-in pipeline, it needs to be enabled in Shader Options). This option gives an extra touch and is very fast as it’s integrated in the same render pass. If you need more powerful anti-alias solution, you can use the Super Sampling option included in Beautify or a third party TAA – temporal antialiasing filter (although they are more expensive and TAA has other issues such as ghosting artifacts).
  • New cinematic bands effect. This option can be found under the “Frame” effect which let you know choose a style between “Border” (previous effect) and the new “Cinematic Bands”. When you select this new style, new options appear that let you customize the vertical or horizontal bars, including size and gradient falloff.

New options to existing effects and internal enhancements have been added to the asset, depending on the pipeline used:

Additional improvements to the Built-in pipeline version:

  • Bloom: uncapped “Depth Attenuation” limit
  • Added “Motion Restore Speed”. Improved accuracy of motion sensibility.
  • Antialias: added “Depth Attenuation”. Reduces antialias effect on distance
  • Antialias: added “Max Spread” option
  • Added “Automatic” command in Shader Options. This is a convenient way to quickly toggle shader features based on current used Beautify options.
  • Optimization: removed one full screen blit when using super-sampling or pixelate/downscale.
  • [Fix] Fixed image aspect ratio when using supersampling and custom viewport size

Additional improvements to the URP version:

  • Bloom: added “Bloom Spread” option
  • Bloom: added “Quicker Blur” option
  • Bloom: uncapped “Depth Attenuation” limit
  • Anamorphic Flares: added “Quicker Blur” option
  • Anamorphic Flares: uncapped “Depth Attenuation” limit
  • Outline: added “Outline Depth Fade” option (requires “Outline Customize” to be enabled)
  • Chromatic Aberration: added “Hue Shift” parameter
  • Chromatic Aberration: added CHROMATIC_ABERRATION_ALT shader option (see documentation)
  • Depth of field: improved foreground blur effect
  • Depth of field: improved bokeh effect in Single Pass Instanced mode
  • Added “Camera Layer Mask” to the render feature. This option let you specify which cameras can render Beautify effects
  • Added “Thermal Vision” effect (not present in Beautify 2 URP).
  • Volume inspector GUI performance optimizations
  • Added “Motion Restore Speed”. Improved accuracy of motion sensibility.
  • Antialias: added “Depth Attenuation”. Reduces antialias effect on distance
  • Edge Antialias: added “Max Spread” option
  • Added “Downscale Mode” option
  • Anamorphic Flares: added Exclusion Mask options
  • Bloom & Anamorphic Flares: removed upper cap to threshold parameters
  • ACES: added “Max Input Brightness” option to avoid artifacts due to NaN or out of range pixel values
  • Chromatic Aberration: added “Separate Pass” option
  • Added option to demo scene DoF to toggle the effect
  • Added “Keep Source On Top” option to Final Blur effect (useful to create edge blur effect)
  • [Fix] Fixed Bloom customize option issue in VR when using multiple cameras
  • [Fix] Fixed LUT effect being stripped from build
  • [Fix] Fixed bloom & anamorphic flares not showing in secondary camera on VR setups
  • [Fix] Fixes for Unity 2022.2 beta

We hope you enjoy this new update. Please consider leaving a 5* rating if you like Beautify. It encourages us to keep improving it with new effect, options and enhancements. Thank you.

 

 

Back To Top