Demo1: CornellBox Scene
This scene is intended to calibrate the effect. In this case, there’s no lights in the scene, just a white emissive object on the ceiling of the room. When you run the scene, Radiant GI will propagate the light from this shiny/emissive object and illuminate the rest of the scene.
Select the “Radiant GI Volume” gameobject in the hierarchy to inspect and experiment with the settings.
This demo scene represents the most complex challenge for a screen-space effect like this. In this scene, lot of emissive objects bounce in the scene while the camera moves constantly around.
Select the “Radiant GI Volume” gameobject in the hierarchy to modify the settings.