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Each potion prefab can be found inside the package in its own folder inside “Potions HQ Collection” folder. All prefabs hold multiple children including crystal flask and details as well as a “**Volume**” gameobject which holds the Liquid Volume Pro.

Each prefab contains 3 LOD variations of all meshes. When you add the prefab to your scene you will see the different LOD elements as children:

The root of each prefab contains a special script, called “Liquid LOD Sync” which takes care of syncing the liquid volume parameters across all LODs. You only need to change settings of the Liquid Volume of LOD0 and those changes will automatically propagate to LOD1 & LOD2.

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