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Some flasks show on top of other liquids.
To provide the best appearance, the flask/crystal/bottle element of each potion has a render queue higher than the liquid volume. This ensures the crystal is rendered on top of the liquid so specular highlights will be fully visible and crystal will look more natural/realistic. However, changing the render queue of transparent objects will force some parts to render on top of the others and this also affects other potions. If you experiment issues with render queues, experiment different values. The render queue of the flask can be changes in the material of the flask while the render queue of the liquid volume can be changed in the Liquid Volume Pro inspector.

Potions show up in pink.
This can occur if: 1) You didn’t import Liquid Volume Pro or you import the incorrect version for your pipeline (Liquid Volume Pro has 2 packages as well, one for built-in and another for URP). 2) You imported the wrong package for your rendering pipeline. Make sure you import the potions and Liquid Volume Pro packages corresponding to your rendering pipeline.

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